#include #include #include #include enum C { X = 2, Y, }; typedef uint32_t C; typedef struct A { int32_t _0; } A; typedef struct B { int32_t x; float y; } B; typedef struct D { uint8_t List; uintptr_t Of; struct B Things; } D; enum F_Tag { Foo, Bar, Baz, }; typedef uint8_t F_Tag; typedef struct Bar_Body { F_Tag tag; uint8_t x; int16_t y; } Bar_Body; typedef union F { F_Tag tag; struct { F_Tag foo_tag; int16_t foo; }; Bar_Body bar; } F; enum H_Tag { Hello, There, Everyone, }; typedef uint8_t H_Tag; typedef struct There_Body { uint8_t x; int16_t y; } There_Body; typedef struct H { H_Tag tag; union { struct { int16_t hello; }; There_Body there; }; } H; enum I_Tag { ThereAgain, SomethingElse, }; typedef uint8_t I_Tag; typedef struct ThereAgain_Body { uint8_t x; int16_t y; } ThereAgain_Body; typedef struct I { I_Tag tag; union { ThereAgain_Body there_again; }; } I; void root(struct A a, struct B b, C c, struct D d, union F f, struct H h, struct I i);