/** @file Random number generator services that uses CPU RNG instructions to provide random numbers. Copyright (c) 2021, NUVIA Inc. All rights reserved.
Copyright (c) 2015, Intel Corporation. All rights reserved.
SPDX-License-Identifier: BSD-2-Clause-Patent **/ #include #include #include "BaseRngLibInternals.h" // // Limited retry number when valid random data is returned. // Uses the recommended value defined in Section 7.3.17 of "Intel 64 and IA-32 // Architectures Software Developer's Manual". // #define GETRANDOM_RETRY_LIMIT 10 /** Generates a 16-bit random number. if Rand is NULL, then ASSERT(). @param[out] Rand Buffer pointer to store the 16-bit random value. @retval TRUE Random number generated successfully. @retval FALSE Failed to generate the random number. **/ BOOLEAN EFIAPI GetRandomNumber16 ( OUT UINT16 *Rand ) { UINT32 Index; ASSERT (Rand != NULL); if (Rand == NULL) { return FALSE; } if (!ArchIsRngSupported ()) { return FALSE; } // // A loop to fetch a 16 bit random value with a retry count limit. // for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) { if (ArchGetRandomNumber16 (Rand)) { return TRUE; } } return FALSE; } /** Generates a 32-bit random number. if Rand is NULL, then ASSERT(). @param[out] Rand Buffer pointer to store the 32-bit random value. @retval TRUE Random number generated successfully. @retval FALSE Failed to generate the random number. **/ BOOLEAN EFIAPI GetRandomNumber32 ( OUT UINT32 *Rand ) { UINT32 Index; ASSERT (Rand != NULL); if (Rand == NULL) { return FALSE; } if (!ArchIsRngSupported ()) { return FALSE; } // // A loop to fetch a 32 bit random value with a retry count limit. // for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) { if (ArchGetRandomNumber32 (Rand)) { return TRUE; } } return FALSE; } /** Generates a 64-bit random number. if Rand is NULL, then ASSERT(). @param[out] Rand Buffer pointer to store the 64-bit random value. @retval TRUE Random number generated successfully. @retval FALSE Failed to generate the random number. **/ BOOLEAN EFIAPI GetRandomNumber64 ( OUT UINT64 *Rand ) { UINT32 Index; ASSERT (Rand != NULL); if (Rand == NULL) { return FALSE; } if (!ArchIsRngSupported ()) { return FALSE; } // // A loop to fetch a 64 bit random value with a retry count limit. // for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) { if (ArchGetRandomNumber64 (Rand)) { return TRUE; } } return FALSE; } /** Generates a 128-bit random number. if Rand is NULL, then ASSERT(). @param[out] Rand Buffer pointer to store the 128-bit random value. @retval TRUE Random number generated successfully. @retval FALSE Failed to generate the random number. **/ BOOLEAN EFIAPI GetRandomNumber128 ( OUT UINT64 *Rand ) { ASSERT (Rand != NULL); if (Rand == NULL) { return FALSE; } if (!ArchIsRngSupported ()) { return FALSE; } // // Read first 64 bits // if (!GetRandomNumber64 (Rand)) { return FALSE; } // // Read second 64 bits // return GetRandomNumber64 (++Rand); }