//////////////////////////////////////////////////////////////////////////////// /// /// Classes for easy reading & writing of WAV sound files. /// /// For big-endian CPU, define BIG_ENDIAN during compile-time to correctly /// parse the WAV files with such processors. /// /// Admittingly, more complete WAV reader routines may exist in public domain, but /// the reason for 'yet another' one is that those generic WAV reader libraries are /// exhaustingly large and cumbersome! Wanted to have something simpler here, i.e. /// something that's not already larger than rest of the SoundTouch/SoundStretch program... /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // Last changed : $Date: 2012-09-01 10:57:22 +0300 (Sat, 01 Sep 2012) $ // File revision : $Revision: 4 $ // // $Id: WavFile.h 153 2012-09-01 07:57:22Z oparviai $ // //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #ifndef WAVFILE_H #define WAVFILE_H #include #ifndef uint typedef unsigned int uint; #endif /// WAV audio file 'riff' section header typedef struct { char riff_char[4]; int package_len; char wave[4]; } WavRiff; /// WAV audio file 'format' section header typedef struct { char fmt[4]; int format_len; short fixed; short channel_number; int sample_rate; int byte_rate; short byte_per_sample; short bits_per_sample; } WavFormat; /// WAV audio file 'data' section header typedef struct { char data_field[4]; uint data_len; } WavData; /// WAV audio file header typedef struct { WavRiff riff; WavFormat format; WavData data; } WavHeader; /// Base class for processing WAV audio files. class WavFileBase { private: /// Conversion working buffer; char *convBuff; int convBuffSize; protected: WavFileBase(); virtual ~WavFileBase(); /// Get pointer to conversion buffer of at min. given size void *getConvBuffer(int sizeByte); }; /// Class for reading WAV audio files. class WavInFile : protected WavFileBase { private: /// File pointer. FILE *fptr; /// Position within the audio stream long position; /// Counter of how many bytes of sample data have been read from the file. long dataRead; /// WAV header information WavHeader header; /// Init the WAV file stream void init(); /// Read WAV file headers. /// \return zero if all ok, nonzero if file format is invalid. int readWavHeaders(); /// Checks WAV file header tags. /// \return zero if all ok, nonzero if file format is invalid. int checkCharTags() const; /// Reads a single WAV file header block. /// \return zero if all ok, nonzero if file format is invalid. int readHeaderBlock(); /// Reads WAV file 'riff' block int readRIFFBlock(); public: /// Constructor: Opens the given WAV file. If the file can't be opened, /// throws 'runtime_error' exception. WavInFile(const char *filename); WavInFile(FILE *file); /// Destructor: Closes the file. ~WavInFile(); /// Rewind to beginning of the file void rewind(); /// Get sample rate. uint getSampleRate() const; /// Get number of bits per sample, i.e. 8 or 16. uint getNumBits() const; /// Get sample data size in bytes. Ahem, this should return same information as /// 'getBytesPerSample'... uint getDataSizeInBytes() const; /// Get total number of samples in file. uint getNumSamples() const; /// Get number of bytes per audio sample (e.g. 16bit stereo = 4 bytes/sample) uint getBytesPerSample() const; /// Get number of audio channels in the file (1=mono, 2=stereo) uint getNumChannels() const; /// Get the audio file length in milliseconds uint getLengthMS() const; /// Returns how many milliseconds of audio have so far been read from the file /// /// \return elapsed duration in milliseconds uint getElapsedMS() const; /// Reads audio samples from the WAV file. This routine works only for 8 bit samples. /// Reads given number of elements from the file or if end-of-file reached, as many /// elements as are left in the file. /// /// \return Number of 8-bit integers read from the file. int read(unsigned char *buffer, int maxElems); /// Reads audio samples from the WAV file to 16 bit integer format. Reads given number /// of elements from the file or if end-of-file reached, as many elements as are /// left in the file. /// /// \return Number of 16-bit integers read from the file. int read(short *buffer, ///< Pointer to buffer where to read data. int maxElems ///< Size of 'buffer' array (number of array elements). ); /// Reads audio samples from the WAV file to floating point format, converting /// sample values to range [-1,1[. Reads given number of elements from the file /// or if end-of-file reached, as many elements as are left in the file. /// Notice that reading in float format supports 8/16/24/32bit sample formats. /// /// \return Number of elements read from the file. int read(float *buffer, ///< Pointer to buffer where to read data. int maxElems ///< Size of 'buffer' array (number of array elements). ); /// Check end-of-file. /// /// \return Nonzero if end-of-file reached. int eof() const; }; /// Class for writing WAV audio files. class WavOutFile : protected WavFileBase { private: /// Pointer to the WAV file FILE *fptr; /// WAV file header data. WavHeader header; /// Counter of how many bytes have been written to the file so far. int bytesWritten; /// Fills in WAV file header information. void fillInHeader(const uint sampleRate, const uint bits, const uint channels); /// Finishes the WAV file header by supplementing information of amount of /// data written to file etc void finishHeader(); /// Writes the WAV file header. void writeHeader(); public: /// Constructor: Creates a new WAV file. Throws a 'runtime_error' exception /// if file creation fails. WavOutFile(const char *fileName, ///< Filename int sampleRate, ///< Sample rate (e.g. 44100 etc) int bits, ///< Bits per sample (8 or 16 bits) int channels ///< Number of channels (1=mono, 2=stereo) ); WavOutFile(FILE *file, int sampleRate, int bits, int channels); /// Destructor: Finalizes & closes the WAV file. ~WavOutFile(); /// Write data to WAV file. This function works only with 8bit samples. /// Throws a 'runtime_error' exception if writing to file fails. void write(const unsigned char *buffer, ///< Pointer to sample data buffer. int numElems ///< How many array items are to be written to file. ); /// Write data to WAV file. Throws a 'runtime_error' exception if writing to /// file fails. void write(const short *buffer, ///< Pointer to sample data buffer. int numElems ///< How many array items are to be written to file. ); /// Write data to WAV file in floating point format, saturating sample values to range /// [-1..+1[. Throws a 'runtime_error' exception if writing to file fails. void write(const float *buffer, ///< Pointer to sample data buffer. int numElems ///< How many array items are to be written to file. ); }; #endif