#ifndef __OGRE_COMPONENTS_Config_H_
#define __OGRE_COMPONENTS_Config_H_

#cmakedefine OGRE_BUILD_RENDERSYSTEM_D3D9
#cmakedefine OGRE_BUILD_RENDERSYSTEM_D3D11
#cmakedefine OGRE_BUILD_RENDERSYSTEM_GL
#cmakedefine OGRE_BUILD_RENDERSYSTEM_GL3PLUS
#cmakedefine OGRE_BUILD_RENDERSYSTEM_GLES2
#cmakedefine OGRE_BUILD_RENDERSYSTEM_TINY
#cmakedefine OGRE_BUILD_PLUGIN_ASSIMP
#cmakedefine OGRE_BUILD_PLUGIN_BSP
#cmakedefine OGRE_BUILD_PLUGIN_OCTREE
#cmakedefine OGRE_BUILD_PLUGIN_PCZ
#cmakedefine OGRE_BUILD_PLUGIN_PFX
#cmakedefine OGRE_BUILD_PLUGIN_CG
#cmakedefine OGRE_BUILD_PLUGIN_STBI
#cmakedefine OGRE_BUILD_PLUGIN_FREEIMAGE
#cmakedefine OGRE_BUILD_PLUGIN_DOT_SCENE
#cmakedefine OGRE_BUILD_COMPONENT_PAGING
#cmakedefine OGRE_BUILD_COMPONENT_MESHLODGENERATOR
#cmakedefine OGRE_BUILD_COMPONENT_TERRAIN
#cmakedefine OGRE_BUILD_COMPONENT_VOLUME
#cmakedefine OGRE_BUILD_COMPONENT_PROPERTY
#cmakedefine OGRE_BUILD_COMPONENT_OVERLAY
#cmakedefine OGRE_BUILD_COMPONENT_RTSHADERSYSTEM
#cmakedefine OGRE_BUILD_COMPONENT_HLMS

#cmakedefine01 OGRE_BITES_HAVE_SDL

#endif
