/* This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */ /* This example is just to see how fast we can process messages. The server does not open a TCP port. */ #include #include #include #include #include #include #include "testing_clock.h" #include "thread_wrapper.h" #include UA_Boolean running; THREAD_HANDLE server_thread; static UA_Server *server; static size_t clientCounter; static UA_StatusCode methodCallback(UA_Server *serverArg, const UA_NodeId *sessionId, void *sessionHandle, const UA_NodeId *methodId, void *methodContext, const UA_NodeId *objectId, void *objectContext, size_t inputSize, const UA_Variant *input, size_t outputSize, UA_Variant *output) { return UA_STATUSCODE_GOOD; } static void clientReceiveCallback(UA_Client *client, void *userdata, UA_UInt32 requestId, UA_CallResponse *cr) { UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_CLIENT, "Received call response"); clientCounter++; } THREAD_CALLBACK(serverloop) { while(running) UA_Server_run_iterate(server, true); return 0; } static void setup(void) { clientCounter = 0; running = true; server = UA_Server_new(); UA_ServerConfig *config = UA_Server_getConfig(server); UA_ServerConfig_setDefault(config); config->asyncOperationTimeout = 2000.0; /* 2 seconds */ UA_MethodAttributes methodAttr = UA_MethodAttributes_default; methodAttr.executable = true; methodAttr.userExecutable = true; /* Synchronous Method */ UA_StatusCode res = UA_Server_addMethodNode(server, UA_NODEID_STRING(1, "method"), UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER), UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT), UA_QUALIFIEDNAME(1, "method"), methodAttr, &methodCallback, 0, NULL, 0, NULL, NULL, NULL); ck_assert_uint_eq(res, UA_STATUSCODE_GOOD); /* Asynchronous Method */ res = UA_Server_addMethodNode(server, UA_NODEID_STRING(1, "asyncMethod"), UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER), UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT), UA_QUALIFIEDNAME(1, "asyncMethod"), methodAttr, &methodCallback, 0, NULL, 0, NULL, NULL, NULL); ck_assert_uint_eq(res, UA_STATUSCODE_GOOD); res = UA_Server_setMethodNodeAsync(server, UA_NODEID_STRING(1, "asyncMethod"), true); ck_assert_uint_eq(res, UA_STATUSCODE_GOOD); UA_Server_run_startup(server); THREAD_CREATE(server_thread, serverloop); } static void teardown(void) { running = false; THREAD_JOIN(server_thread); UA_Server_run_shutdown(server); UA_Server_delete(server); } START_TEST(Async_call) { UA_Client *client = UA_Client_new(); UA_ClientConfig *clientConfig = UA_Client_getConfig(client); UA_ClientConfig_setDefault(clientConfig); UA_StatusCode retval = UA_Client_connect(client, "opc.tcp://localhost:4840"); ck_assert_uint_eq(retval, UA_STATUSCODE_GOOD); /* Stop the server thread. Iterate manually from now on */ running = false; THREAD_JOIN(server_thread); /* Call async method, then the sync method. * The sync method returns first. */ retval = UA_Client_call_async(client, UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER), UA_NODEID_STRING(1, "asyncMethod"), 0, NULL, clientReceiveCallback, NULL, NULL); ck_assert_uint_eq(retval, UA_STATUSCODE_GOOD); retval = UA_Client_call_async(client, UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER), UA_NODEID_STRING(1, "method"), 0, NULL, clientReceiveCallback, NULL, NULL); ck_assert_uint_eq(retval, UA_STATUSCODE_GOOD); /* Receive the answer of the sync call */ while(clientCounter == 0) { UA_Server_run_iterate(server, true); UA_Client_run_iterate(client, 0); } ck_assert_uint_eq(clientCounter, 1); /* Process the async method call for the server */ UA_AsyncOperationType aot; const UA_AsyncOperationRequest *request; void *context = NULL; UA_DateTime timeout = 0; UA_Boolean haveAsync = UA_Server_getAsyncOperationNonBlocking(server, &aot, &request, &context, &timeout); ck_assert_uint_eq(haveAsync, true); UA_AsyncOperationResponse response; UA_CallMethodResult_init(&response.callMethodResult); UA_Server_setAsyncOperationResult(server, &response, context); /* Iterate and pick up the async response to be sent out */ UA_fakeSleep(1000); UA_Server_run_iterate(server, true); UA_fakeSleep(1000); UA_Server_run_iterate(server, true); /* Process async responses during 1s */ UA_Client_run_iterate(client, 0); ck_assert_uint_eq(clientCounter, 2); running = true; THREAD_CREATE(server_thread, serverloop); UA_Client_disconnect(client); UA_Client_delete(client); } END_TEST START_TEST(Async_timeout) { UA_Client *client = UA_Client_new(); UA_ClientConfig *clientConfig = UA_Client_getConfig(client); UA_ClientConfig_setDefault(clientConfig); UA_StatusCode retval = UA_Client_connect(client, "opc.tcp://localhost:4840"); ck_assert_uint_eq(retval, UA_STATUSCODE_GOOD); /* Stop the server thread. Iterate manually from now on */ running = false; THREAD_JOIN(server_thread); /* Call async method, then the sync method. * The sync method returns first. */ retval = UA_Client_call_async(client, UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER), UA_NODEID_STRING(1, "asyncMethod"), 0, NULL, clientReceiveCallback, NULL, NULL); ck_assert_uint_eq(retval, UA_STATUSCODE_GOOD); /* We expect to receive the timeout not yet*/ UA_Server_run_iterate(server, true); UA_Client_run_iterate(client, 0); ck_assert_uint_eq(clientCounter, 0); UA_fakeSleep((UA_UInt32)(1000 * 1.5)); /* We expect to receive the timeout not yet*/ UA_Server_run_iterate(server, true); UA_Client_run_iterate(client, 0); ck_assert_uint_eq(clientCounter, 0); UA_fakeSleep(1000); /* We expect to receive the timeout response */ UA_Server_run_iterate(server, true); UA_Client_run_iterate(client, 0); ck_assert_uint_eq(clientCounter, 1); running = true; THREAD_CREATE(server_thread, serverloop); UA_Client_disconnect(client); UA_Client_delete(client); } END_TEST /* Force a timeout when the operation is checked out with the worker */ START_TEST(Async_timeout_worker) { UA_Client *client = UA_Client_new(); UA_ClientConfig *clientConfig = UA_Client_getConfig(client); UA_ClientConfig_setDefault(clientConfig); UA_StatusCode retval = UA_Client_connect(client, "opc.tcp://localhost:4840"); ck_assert_uint_eq(retval, UA_STATUSCODE_GOOD); /* Stop the server thread. Iterate manually from now on */ running = false; THREAD_JOIN(server_thread); /* Call async method, then the sync method. * The sync method returns first. */ retval = UA_Client_call_async(client, UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER), UA_NODEID_STRING(1, "asyncMethod"), 0, NULL, clientReceiveCallback, NULL, NULL); ck_assert_uint_eq(retval, UA_STATUSCODE_GOOD); UA_Server_run_iterate(server, true); /* Process the async method call for the server */ UA_AsyncOperationType aot; const UA_AsyncOperationRequest *request; void *context = NULL; UA_DateTime timeout = 0; UA_Boolean haveAsync = UA_Server_getAsyncOperationNonBlocking(server, &aot, &request, &context, &timeout); ck_assert_uint_eq(haveAsync, true); UA_AsyncOperationResponse response; UA_CallMethodResult_init(&response.callMethodResult); /* Force a timeout */ UA_fakeSleep(2500); UA_Server_run_iterate(server, true); UA_Client_run_iterate(client, 0); ck_assert_uint_eq(clientCounter, 1); /* Return the late response */ UA_Server_setAsyncOperationResult(server, &response, context); running = true; THREAD_CREATE(server_thread, serverloop); UA_Client_disconnect(client); UA_Client_delete(client); } END_TEST static Suite* method_async_suite(void) { /* set up unit test for internal data structures */ Suite *s = suite_create("Async Method"); TCase* tc_manager = tcase_create("AsyncMethod"); tcase_add_checked_fixture(tc_manager, setup, teardown); tcase_add_test(tc_manager, Async_call); tcase_add_test(tc_manager, Async_timeout); tcase_add_test(tc_manager, Async_timeout_worker); suite_add_tcase(s, tc_manager); return s; } int main(void) { /* Unit tests for internal data structures for async methods */ int number_failed = 0; Suite *s = method_async_suite(); SRunner *sr = srunner_create(s); srunner_set_fork_status(sr, CK_NOFORK); srunner_run_all(sr, CK_NORMAL); number_failed += srunner_ntests_failed(sr); srunner_free(sr); return (number_failed == 0) ? EXIT_SUCCESS : EXIT_FAILURE; }