include_directories( ${GLEXT_INCLUDE_DIR} ${OPENGL_INCLUDE_PATH} ${GLPROTO_INCLUDE_DIRS} ) link_libraries ( ${EGL_LDFLAGS} ${OPENGL_gl_LIBRARY} ) piglit_add_executable (egl-create-context-default-major-version-gl default-major-version-gl.c common.c) piglit_add_executable (egl-create-context-default-minor-version-gl default-minor-version-gl.c common.c) piglit_add_executable (egl-create-context-valid-attribute-empty-gl valid-attribute-empty-gl.c common.c) piglit_add_executable (egl-create-context-valid-attribute-null-gl valid-attribute-null-gl.c common.c) piglit_add_executable (egl-create-context-invalid-attribute-gl invalid-attribute-gl.c common.c) piglit_add_executable (egl-create-context-invalid-flag-gl invalid-flag-gl.c common.c) piglit_add_executable (egl-create-context-invalid-profile invalid-profile.c common.c) piglit_add_executable (egl-create-context-pre-GL32-profile pre-GL32-profile.c common.c) piglit_add_executable (egl-create-context-valid-flag-forward-compatible-gl valid-flag-forward-compatible-gl.c common.c) piglit_add_executable (egl-create-context-core-profile core-profile.c common.c) piglit_add_executable (egl-create-context-valid-flag-debug-gl valid-flag-debug.c common.c) # vim: ft=cmake: