/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file fbo-1d.c * * Tests that rendering to a 1D texture and then drawing it to the framebuffer * succeeds. */ #include "piglit-util-gl.h" #define BUF_WIDTH 32 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static int create_1d_fbo(void) { GLuint tex, fb; GLenum status; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_1D, tex); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, BUF_WIDTH, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_1D, tex, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "FBO incomplete\n"); goto done; } glViewport(0, 0, BUF_WIDTH, 1); piglit_ortho_projection(BUF_WIDTH, 1, GL_FALSE); /* left side: red */ glColor4f(1.0, 0.0, 0.0, 0.0); piglit_draw_rect(0, 0, BUF_WIDTH / 2, 1); /* right side: green */ glColor4f(0.0, 1.0, 0.0, 0.0); piglit_draw_rect(BUF_WIDTH / 2, 0, BUF_WIDTH, 1); done: glBindFramebufferEXT(GL_FRAMEBUFFER, piglit_winsys_fbo); glDeleteFramebuffersEXT(1, &fb); return tex; } static void draw_fbo_1d(int x, int y) { glViewport(0, 0, piglit_width, piglit_height); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glEnable(GL_TEXTURE_1D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); piglit_draw_rect_tex(x, y, BUF_WIDTH, 1, 0, 0, 1, 1); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; float red[] = {1,0,0,0}; float green[] = {0,1,0,0}; float *expected; int x; GLuint tex; glClearColor(1.0, 1.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); tex = create_1d_fbo(); draw_fbo_1d(10, 10); for (x = 0; x < BUF_WIDTH; x++) { if (x < BUF_WIDTH / 2) expected = red; else expected = green; pass &= piglit_probe_pixel_rgb(10 + x, 10, expected); } glDeleteTextures(1, &tex); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_framebuffer_object"); }