/* * Copyright © 2010 Intel Corporation * Copyright © 2010 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * Marek Olšák * */ #include "piglit-util-gl.h" #include "fbo-formats.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; /* Drivers that do not support GL_ARB_texture_non_power_of_two require * window dimensions that are powers of two for this test. */ config.window_width = next_power_of_two(config.window_width); config.window_height = next_power_of_two(config.window_height); config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END /** * Draw a quad with alpha testing * \param rect the coords of the rectangle to draw * \param alpha the alpha value to use when drawing the rect (color is white) * \param func the glAlphaFunc mode to test * \param ref the glAlphaFunc reference value */ static void alphatest(const float *rect, float alpha, GLenum func, float ref) { glColor4f(1, 1, 1, alpha); glEnable(GL_ALPHA_TEST); glAlphaFunc(func, ref); piglit_draw_rect(rect[0], rect[1], rect[2], rect[3]); glDisable(GL_ALPHA_TEST); glColor4f(1, 1, 1, 1); } static enum piglit_result test_format(const struct format_desc *format) { GLboolean pass = GL_TRUE; GLuint tex, fb; GLenum status; int r, g, b, l, a, i; const char *name = get_format_name(format->internalformat); float cpass[] = {1, 1, 1, 1}; float cfail[] = {0, 0, 0, 0}; float pos0[] = {-1.0, -1.0, 0.25, 2.0}; float pos1[] = {-0.75, -1.0, 0.25, 2.0}; float pos2[] = {-0.5, -1.0, 0.25, 2.0}; float pos3[] = {-0.25, -1.0, 0.25, 2.0}; float pos4[] = { 0.0, -1.0, 0.25, 2.0}; float pos5[] = { 0.25, -1.0, 0.25, 2.0}; float pos6[] = { 0.5, -1.0, 0.25, 2.0}; float pos7[] = { 0.75, -1.0, 0.25, 2.0}; if (format->base_internal_format == GL_DEPTH_COMPONENT || format->base_internal_format == GL_DEPTH_STENCIL || format->base_internal_format == GL_STENCIL_INDEX || format->base_internal_format == GL_ALPHA) return PIGLIT_SKIP; /* * Check alpha test using an FBO that contains/wraps a texture. */ glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glViewport(0, 0, piglit_width, piglit_height); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, format->internalformat, piglit_width, piglit_height, 0, GL_RGBA, GL_FLOAT, NULL); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); /* Set up expected colors for testing the pass and fail cases. * We're using glReadPixels from the texture. */ if (i) { /* GL_INTENSITY texture: result = (I,0,0,0) */ cpass[3] = cpass[2] = cpass[1] = 0; cfail[3] = cfail[2] = cfail[1] = 0; } else if (l) { /* GL_LUMINANCE texture: result = (L,0,0,A) */ cpass[2] = cpass[1] = 0; cfail[2] = cfail[1] = 0; if (!a) { cpass[3] = 1; cfail[3] = 1; } } else { /* other format */ if (!r) { cpass[0] = 0; cfail[0] = 0; } if (!g) { cpass[1] = 0; cfail[1] = 0; } if (!b) { cpass[2] = 0; cfail[2] = 0; } if (!a) { cpass[3] = 1; cfail[3] = 1; } } /* Clamp the bits for the framebuffer, except we aren't checking * the actual framebuffer bits. */ if (l > 8) l = 8; if (i > 8) i = 8; if (r > 8) r = 8; if (g > 8) g = 8; if (b > 8) b = 8; if (a > 8) a = 8; if (i) { piglit_set_tolerance_for_bits(i, i, i, i); } else if (l) { piglit_set_tolerance_for_bits(l, l, l, a); } else { piglit_set_tolerance_for_bits(r, g, b, a); } glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); printf("Testing %s", name); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { printf("- fbo incomplete (status = %s)\n", piglit_get_gl_enum_name(status)); piglit_report_subtest_result(PIGLIT_SKIP, "%s", name); return PIGLIT_SKIP; } printf("\n"); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); alphatest(pos0, 0.2, GL_LESS, 0.25); alphatest(pos1, 0.96, GL_LEQUAL, 0.92); alphatest(pos2, 0.6, GL_GREATER, 0.55); alphatest(pos3, 0.9, GL_GREATER, 0.1); alphatest(pos4, 0.35, GL_GEQUAL, 0.4); alphatest(pos5, 0.4, GL_EQUAL, 0.4); alphatest(pos6, 0.8, GL_NOTEQUAL, 0.8); alphatest(pos7, 0.3, GL_NEVER, 3); if (!piglit_probe_pixel_rgb_silent(piglit_width * 1 / 16, 0, cpass, NULL)) { printf(" FAIL when testing FBO result, 1: 0.2 < 0.25.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 3 / 16, 0, cfail, NULL)) { printf(" FAIL when testing FBO result, 2: 0.96 <= 0.92.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 5 / 16, 0, cpass, NULL)) { printf(" FAIL when testing FBO result, 3: 0.6 > 0.55.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 7 / 16, 0, cpass, NULL)) { printf(" FAIL when testing FBO result, 4: 0.9 > 0.1.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 9 / 16, 0, cfail, NULL)) { printf(" FAIL when testing FBO result, 5: 0.35 >= 0.4.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 11 / 16, 0, cpass, NULL)) { printf(" FAIL when testing FBO result, 6: 0.4 == 0.4.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 13 / 16, 0, cfail, NULL)) { printf(" FAIL when testing FBO result, 7: 0.8 != 0.8.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 15 / 16, 0, cfail, NULL)) { printf(" FAIL when testing FBO result, 8: FALSE.\n"); pass = GL_FALSE; } /* * Now check alpha test using the window buffer. */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glViewport(0, 0, piglit_width, piglit_height); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glColor4f(1, 1, 1, 1); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, tex); piglit_draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); glDeleteTextures(1, &tex); glBindFramebufferEXT(GL_FRAMEBUFFER, piglit_winsys_fbo); glDeleteFramebuffersEXT(1, &fb); if (!pass) { piglit_present_results(); piglit_report_subtest_result(PIGLIT_FAIL, "%s", name); return PIGLIT_FAIL; } /* Set up expected colors for testing the pass and fail cases. * These are the colors we expect to see with glReadPixels from the window. * The colors are different than above for the intensity/luminance cases * because here we're actually sampling from the texture. */ if (i) { /* GL_INTENSITY texture: RGBA=(I,I,I,I) */ cpass[3] = cpass[2] = cpass[1] = cpass[0]; cfail[3] = cfail[2] = cfail[1] = cfail[0]; } else if (l) { /* GL_LUMINANCE texture: RGBA=(L,L,L,A) */ cpass[2] = cpass[1] = cpass[0]; cfail[2] = cfail[1] = cfail[0]; if (!a) { cpass[3] = 1; cfail[3] = 1; } } else { /* same R,G,B,A that we computed above */ } if (!piglit_probe_pixel_rgb_silent(piglit_width * 1 / 16, 0, cpass, NULL)) { printf(" FAIL when testing window result, 1: 0.2 < 0.25.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 3 / 16, 0, cfail, NULL)) { printf(" FAIL when testing window result, 2: 0.96 <= 0.92.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 5 / 16, 0, cpass, NULL)) { printf(" FAIL when testing window result, 3: 0.6 > 0.55.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 7 / 16, 0, cpass, NULL)) { printf(" FAIL when testing window result, 4: 0.9 > 0.1.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 9 / 16, 0, cfail, NULL)) { printf(" FAIL when testing window result, 5: 0.35 >= 0.4.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 11 / 16, 0, cpass, NULL)) { printf(" FAIL when testing window result, 6: 0.4 == 0.4.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 13 / 16, 0, cfail, NULL)) { printf(" FAIL when testing window result, 7: 0.8 != 0.8.\n"); pass = GL_FALSE; } if (!piglit_probe_pixel_rgb_silent(piglit_width * 15 / 16, 0, cfail, NULL)) { printf(" FAIL when testing window result, 8: FALSE.\n"); pass = GL_FALSE; } piglit_present_results(); piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL, "%s", name); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } enum piglit_result piglit_display(void) { return fbo_formats_display(test_format); } void piglit_init(int argc, char **argv) { fbo_formats_init(argc, argv, GL_TRUE); }