/* * Copyright © 2010 Intel Corporation * Copyright © 2012 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Marek Olšák * */ #include "piglit-util-gl.h" #include "fbo-formats.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 512; config.window_height = 32; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END /** * Draw a quad with colormask */ static void colormask(const float *rect, unsigned mask) { glColorMask(!!(mask & 1), !!(mask & 2), !!(mask & 4), !!(mask & 8)); piglit_draw_rect(rect[0], rect[1], rect[2], rect[3]); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } static enum piglit_result test_format(const struct format_desc *format) { GLboolean pass = GL_TRUE; GLuint tex, fb; GLenum status; int r, g, b, l, a, i; unsigned mask, k; float defaults[] = {-1, -1, -1, -1}; const char *name = get_format_name(format->internalformat); if (format->base_internal_format == GL_DEPTH_COMPONENT || format->base_internal_format == GL_DEPTH_STENCIL || format->base_internal_format == GL_STENCIL_INDEX) return PIGLIT_SKIP; glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glViewport(0, 0, piglit_width, piglit_height); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, format->internalformat, piglit_width, piglit_height, 0, GL_RGBA, GL_FLOAT, NULL); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); /* Set up expected defaults. * We're using glReadPixels from the texture. */ if (i) { /* GL_INTENSITY texture: result = (I,0,0,1) */ defaults[3] = 1; defaults[2] = defaults[1] = 0; } else if (l) { /* GL_LUMINANCE texture: result = (L,0,0,A) */ defaults[2] = defaults[1] = 0; if (!a) { defaults[3] = 1; } } else { /* other format */ if (!r) { defaults[0] = 0; } if (!g) { defaults[1] = 0; } if (!b) { defaults[2] = 0; } if (!a) { defaults[3] = 1; } } /* Clamp the bits for the framebuffer, except we aren't checking * the actual framebuffer bits. */ if (l > 8) l = 8; if (i > 8) i = 8; if (r > 8) r = 8; if (g > 8) g = 8; if (b > 8) b = 8; if (a > 8) a = 8; if (i) { piglit_set_tolerance_for_bits(i, i, i, i); } else if (l) { piglit_set_tolerance_for_bits(l, l, l, a); } else { piglit_set_tolerance_for_bits(r, g, b, a); } glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); printf("Testing %s", name); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { printf(" - fbo incomplete (status = %s)\n", piglit_get_gl_enum_name(status)); piglit_report_subtest_result(PIGLIT_SKIP, "%s (fbo incomplete)", name); return PIGLIT_SKIP; } printf("\n"); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); for (mask = 0; mask <= 15; mask++) { float rect[4]; rect[0] = -1 + (mask / 8.0); rect[1] = -1; rect[2] = 2 / 16.0; rect[3] = 2; colormask(rect, mask); } for (mask = 0; mask <= 15; mask++) { float color[4], out[4]; for (k = 0; k < 4; k++) { if (defaults[k] >= 0) color[k] = defaults[k]; else color[k] = (mask & (1 << k)) ? 1 : 0; } if (!piglit_probe_pixel_rgba_silent(piglit_width * mask / 16, 0, color, out)) { printf("glColorMask(%i, %i, %i, %i)\n", !!(mask & 1), !!(mask & 2), !!(mask & 4), !!(mask & 8)); printf(" Expected: %f %f %f %f\n", color[0], color[1], color[2], color[3]); printf(" Observed: %f %f %f %f\n", out[0], out[1], out[2], out[3]); pass = GL_FALSE; } } /* * Display the texture. */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glViewport(0, 0, piglit_width, piglit_height); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glColor4f(1, 1, 1, 1); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, tex); piglit_draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); glDeleteTextures(1, &tex); glBindFramebufferEXT(GL_FRAMEBUFFER, piglit_winsys_fbo); glDeleteFramebuffersEXT(1, &fb); piglit_present_results(); piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL, "%s", name); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } enum piglit_result piglit_display(void) { return fbo_formats_display(test_format); } void piglit_init(int argc, char **argv) { fbo_formats_init(argc, argv, GL_TRUE); }