/* * Copyright © 2011 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /** @file fbo-depthstencil.c * * Tests glClear, glReadPixels, glDrawPixels, glCopyPixels, glBlitFramebuffer * with depth-stencil buffers. */ #include "piglit-util-gl.h" #define BUF_SIZE 123 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = BUF_SIZE; config.window_height = BUF_SIZE; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum { CLEAR, READPIXELS, DRAWPIXELS, COPYPIXELS, BLIT }; int test = CLEAR; #define F(name) #name, name struct format { const char *name; GLenum iformat; const char *extension; } formats[] = { {"default_fb", 0, NULL}, {F(GL_DEPTH24_STENCIL8), "GL_EXT_packed_depth_stencil"}, {F(GL_DEPTH32F_STENCIL8), "GL_ARB_depth_buffer_float"} }; struct packformat { const char *name; GLenum type; const char *extension; } packformats[] = { {"FLOAT-and-USHORT", 0, NULL}, {"24_8", GL_UNSIGNED_INT_24_8, "GL_EXT_packed_depth_stencil"}, {"32F_24_8_REV", GL_FLOAT_32_UNSIGNED_INT_24_8_REV, "GL_ARB_depth_buffer_float"} }; struct format f; struct packformat pf; GLuint stencilmask; static enum piglit_result test_clear(void) { GLuint cb; GLenum status; float green[3] = {0, 1, 0}; enum piglit_result res; /* Add a colorbuffer. */ if (f.iformat) { glGenRenderbuffersEXT(1, &cb); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, cb); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, BUF_SIZE, BUF_SIZE); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER_EXT, cb); glDrawBuffer(GL_COLOR_ATTACHMENT0); glReadBuffer(GL_COLOR_ATTACHMENT0); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { printf("FBO incomplete status 0x%X\n", status); piglit_report_result(PIGLIT_FAIL); /* RGBA8 must succeed. */ } } glClearDepth(0.75); glClearStencil(0x3456); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_EQUAL); glEnable(GL_STENCIL_TEST); glStencilFunc(GL_EQUAL, 0x3456 & stencilmask, ~0); glColor3fv(green); piglit_draw_rect_z(0.5, -1, -1, 2, 2); /* 0.75 converted to clip space is 0.5. */ glColor3f(1, 1, 1); glDisable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); res = piglit_probe_rect_rgb(0, 0, BUF_SIZE, BUF_SIZE, green) ? PIGLIT_PASS : PIGLIT_FAIL; /* Display the colorbuffer. */ if (!piglit_automatic && f.iformat) { glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, piglit_winsys_fbo); glBlitFramebufferEXT(0, 0, BUF_SIZE, BUF_SIZE, 0, 0, BUF_SIZE, BUF_SIZE, GL_COLOR_BUFFER_BIT, GL_NEAREST); } if (f.iformat) glDeleteRenderbuffersEXT(1, &cb); return res; } typedef void (*transfer_func)(GLfloat*, GLushort*); static void read_separately(GLfloat *depth, GLushort *stencil) { glReadPixels(0, 0, BUF_SIZE, BUF_SIZE, GL_DEPTH_COMPONENT, GL_FLOAT, depth); glReadPixels(0, 0, BUF_SIZE, BUF_SIZE, GL_STENCIL_INDEX, GL_UNSIGNED_SHORT, stencil); } static void read_24_8(GLfloat *depth, GLushort *stencil) { GLuint buf[BUF_SIZE*BUF_SIZE]; int x, y; glReadPixels(0, 0, BUF_SIZE, BUF_SIZE, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, buf); for (y = 0; y < BUF_SIZE; y++) { for (x = 0; x < BUF_SIZE; x++) { depth[y*BUF_SIZE+x] = (buf[y*BUF_SIZE+x] >> 8) / (float)0xffffff; stencil[y*BUF_SIZE+x] = buf[y*BUF_SIZE+x] & 0xff; } } } static void read_32f_8(GLfloat *depth, GLushort *stencil) { GLuint buf[BUF_SIZE*BUF_SIZE*2]; float *buff = (float*)buf; int x, y; glReadPixels(0, 0, BUF_SIZE, BUF_SIZE, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, buf); for (y = 0; y < BUF_SIZE; y++) { for (x = 0; x < BUF_SIZE; x++) { depth[y*BUF_SIZE+x] = buff[(y*BUF_SIZE+x)*2]; stencil[y*BUF_SIZE+x] = buf[(y*BUF_SIZE+x)*2+1] & 0xff; } } } static enum piglit_result compare(transfer_func read) { int x, y, failures = 0; GLfloat depth[BUF_SIZE*BUF_SIZE]; GLfloat expected_depth; GLushort stencil[BUF_SIZE*BUF_SIZE]; GLushort expected_stencil; /* Read buffers. */ read(depth, stencil); /* Compare results. */ for (y = 0; y < BUF_SIZE; y++) { for (x = 0; x < BUF_SIZE; x++) { /* Skip the middle row and column of pixels because * drawing polygons for the left/right and bottom/top * quadrants may hit the middle pixels differently * depending on minor transformation and rasterization * differences. */ if (x == BUF_SIZE / 2 || y == BUF_SIZE / 2) continue; if (y < BUF_SIZE/2) { expected_depth = x < BUF_SIZE/2 ? 0.25 : 0.375; expected_stencil = (x < BUF_SIZE/2 ? 0x3333 : 0x6666) & stencilmask; } else { expected_depth = x < BUF_SIZE/2 ? 0.625 : 0.75; expected_stencil = (x < BUF_SIZE/2 ? 0x9999 : 0xbbbb) & stencilmask; } if (fabs(depth[y*BUF_SIZE+x] - expected_depth) > 0.001) { failures++; if (failures < 20) { printf("Depth at %i,%i Expected: %f Observed: %f\n", x, y, expected_depth, depth[y*BUF_SIZE+x]); } else if (failures == 20) { printf("...\n"); } } if (stencil[y*BUF_SIZE+x] != expected_stencil) { failures++; if (failures < 20) { printf("Stencil at %i,%i Expected: 0x%02x Observed: 0x%02x\n", x, y, expected_stencil, stencil[y*BUF_SIZE+x]); } else if (failures == 20) { printf("...\n"); } } } } if (failures) printf("Total failures: %i\n", failures); return failures == 0 ? PIGLIT_PASS : PIGLIT_FAIL; } static enum piglit_result test_readpixels(transfer_func read) { /* Clear. */ glClearDepth(0); glClearStencil(0xfefe); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); /* Initialize. */ glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glEnable(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glStencilFunc(GL_ALWAYS, 0x3333 & stencilmask, ~0); piglit_draw_rect_z(-0.5, -1, -1, 1, 1); glStencilFunc(GL_ALWAYS, 0x6666 & stencilmask, ~0); piglit_draw_rect_z(-0.25, 0, -1, 1, 1); glStencilFunc(GL_ALWAYS, 0x9999 & stencilmask, ~0); piglit_draw_rect_z(0.25, -1, 0, 1, 1); glStencilFunc(GL_ALWAYS, 0xbbbb & stencilmask, ~0); piglit_draw_rect_z(0.5, 0, 0, 1, 1); glDisable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); return compare(read); } static void draw_separately(GLfloat *depth, GLushort *stencil) { glDrawPixels(BUF_SIZE, BUF_SIZE, GL_DEPTH_COMPONENT, GL_FLOAT, depth); glDrawPixels(BUF_SIZE, BUF_SIZE, GL_STENCIL_INDEX, GL_UNSIGNED_SHORT, stencil); } static void draw_24_8(GLfloat *depth, GLushort *stencil) { GLuint buf[BUF_SIZE*BUF_SIZE]; int x, y; for (y = 0; y < BUF_SIZE; y++) { for (x = 0; x < BUF_SIZE; x++) { buf[y*BUF_SIZE+x] = (stencil[y*BUF_SIZE+x] & 0xff) | ((GLuint)(depth[y*BUF_SIZE+x] * (double)0xffffff) << 8); } } glDrawPixels(BUF_SIZE, BUF_SIZE, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, buf); } static void draw_32f_8(GLfloat *depth, GLushort *stencil) { GLuint buf[BUF_SIZE*BUF_SIZE*2]; GLfloat *buff = (GLfloat*)buf; int x, y; for (y = 0; y < BUF_SIZE; y++) { for (x = 0; x < BUF_SIZE; x++) { buff[(y*BUF_SIZE+x)*2] = depth[y*BUF_SIZE+x]; buf[(y*BUF_SIZE+x)*2+1] = stencil[y*BUF_SIZE+x] & 0xff; } } glDrawPixels(BUF_SIZE, BUF_SIZE, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, buf); } static enum piglit_result test_drawpixels(transfer_func draw, transfer_func read) { int x, y; GLfloat depth[BUF_SIZE*BUF_SIZE]; GLushort stencil[BUF_SIZE*BUF_SIZE]; for (y = 0; y < BUF_SIZE; y++) { for (x = 0; x < BUF_SIZE; x++) { if (y < BUF_SIZE/2) { depth[y*BUF_SIZE+x] = x < BUF_SIZE/2 ? 0.25 : 0.375; stencil[y*BUF_SIZE+x] = (x < BUF_SIZE/2 ? ~0x3333 : ~0x6666) & stencilmask; } else { depth[y*BUF_SIZE+x] = x < BUF_SIZE/2 ? 0.625 : 0.75; stencil[y*BUF_SIZE+x] = (x < BUF_SIZE/2 ? ~0x9999 : ~0xbbbb) & stencilmask; } } } /* Clear. */ glClearDepth(0); glClearStencil(0xfefe); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); /* Draw pixels. */ glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); draw(depth, stencil); glDisable(GL_DEPTH_TEST); /* Invert bits. */ glEnable(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); piglit_draw_rect(-1, -1, 2, 2); glDisable(GL_STENCIL_TEST); return compare(read); } static enum piglit_result test_copy(void) { /* Clear. */ glClearDepth(0); glClearStencil(0xfefe); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); /* Initialize buffers. */ glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glEnable(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); /* Set the upper-right corner to 0x3333 and copy the content to the lower-left one. */ glStencilFunc(GL_ALWAYS, 0x3333 & stencilmask, ~0); piglit_draw_rect_z(-0.5, 0, 0, 1, 1); if (test == BLIT) glBlitFramebufferEXT(BUF_SIZE/2+1, BUF_SIZE/2+1, BUF_SIZE, BUF_SIZE, 0, 0, BUF_SIZE/2, BUF_SIZE/2, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); else glCopyPixels(BUF_SIZE/2+1, BUF_SIZE/2+1, BUF_SIZE/2, BUF_SIZE/2, GL_DEPTH_STENCIL); /* Initialize the other corners. */ glStencilFunc(GL_ALWAYS, 0x6666 & stencilmask, ~0); piglit_draw_rect_z(-0.25, 0, -1, 1, 1); glStencilFunc(GL_ALWAYS, 0x9999 & stencilmask, ~0); piglit_draw_rect_z(0.25, -1, 0, 1, 1); glStencilFunc(GL_ALWAYS, 0xbbbb & stencilmask, ~0); piglit_draw_rect_z(0.5, 0, 0, 1, 1); glDisable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); return compare(read_separately); } enum piglit_result piglit_display(void) { enum piglit_result res; GLuint fb, rb; GLint stencil_size; GLenum status; transfer_func read = NULL, draw = NULL; glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); /* Create the FBO. */ if (f.iformat) { glGenRenderbuffersEXT(1, &rb); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, f.iformat, BUF_SIZE, BUF_SIZE); glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_STENCIL_SIZE_EXT, &stencil_size); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER_EXT, rb); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, rb); glViewport(0, 0, BUF_SIZE, BUF_SIZE); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { printf("FBO incomplete status 0x%X\n", status); piglit_report_result(PIGLIT_SKIP); } } else { stencil_size = 8; } stencilmask = (1 << stencil_size) - 1; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ALIGNMENT, 1); switch (pf.type) { case 0: read = read_separately; draw = draw_separately; break; case GL_UNSIGNED_INT_24_8: read = read_24_8; draw = draw_24_8; break; case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: read = read_32f_8; draw = draw_32f_8; break; default: assert(0); } switch (test) { case CLEAR: puts("Testing glClear(depthstencil)."); res = test_clear(); break; case READPIXELS: puts("Testing glReadPixels(depthstencil)."); res = test_readpixels(read); break; case DRAWPIXELS: puts("Testing glDrawPixels(depthstencil)."); res = test_drawpixels(draw, read); break; case COPYPIXELS: case BLIT: puts(test == BLIT ? "Testing glBlitFramebuffer(depthstencil)." : "Testing glCopyPixels(depthstencil)."); res = test_copy(); break; default: assert(0); res = PIGLIT_SKIP; } /* Cleanup. */ if (f.iformat) { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glDeleteFramebuffersEXT(1, &fb); glDeleteRenderbuffersEXT(1, &rb); } piglit_present_results(); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); return res; } void piglit_init(int argc, char **argv) { unsigned i, p; for (p = 1; p < argc; p++) { if (!strcmp(argv[p], "clear")) { test = CLEAR; continue; } if (!strcmp(argv[p], "readpixels")) { test = READPIXELS; continue; } if (!strcmp(argv[p], "drawpixels")) { test = DRAWPIXELS; continue; } if (!strcmp(argv[p], "copypixels")) { test = COPYPIXELS; continue; } if (!strcmp(argv[p], "blit")) { test = BLIT; piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_EXT_framebuffer_blit"); continue; } for (i = 0; i < sizeof(formats)/sizeof(*formats); i++) { if (!strcmp(argv[p], formats[i].name)) { if (formats[i].extension) piglit_require_extension(formats[i].extension); f = formats[i]; printf("Testing %s.\n", f.name); break; } } for (i = 0; i < sizeof(packformats)/sizeof(*packformats); i++) { if (!strcmp(argv[p], packformats[i].name)) { if (packformats[i].extension) piglit_require_extension(packformats[i].extension); pf = packformats[i]; printf("Testing %s.\n", pf.name); break; } } } if (!f.name) { printf("Not enough parameters.\n"); piglit_report_result(PIGLIT_SKIP); } if (f.iformat) { piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_EXT_framebuffer_blit"); } }