/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file fbo-finish-deleted.c * * Tests that glFinish() on an FBO with recently deleted renderbuffers * doesn't segfault. * * https://bugs.freedesktop.org/show_bug.cgi?id=34656 */ #include "piglit-util-gl.h" #define BUF_WIDTH 32 #define BUF_HEIGHT 32 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { GLuint tex, fb; GLenum status; float green[4] = {0.0, 1.0, 0.0, 0.0}; piglit_require_extension("GL_EXT_framebuffer_object"); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, BUF_WIDTH, BUF_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "framebuffer incomplete (status = 0x%04x)\n", status); piglit_report_result(PIGLIT_SKIP); } /* Draw something to get the driver's state all set up * pointing at our buffer. */ glColor4f(0.0, 1.0, 0.0, 0.0); piglit_draw_rect(-1, -1, 2, 2); piglit_probe_rect_rgba(0, 0, BUF_WIDTH, BUF_HEIGHT, green); /* This glFinish() should work. */ glFinish(); glDeleteTextures(1, &tex); /* This is the one that crashed. */ glFinish(); glDeleteFramebuffersEXT(1, &fb); piglit_report_result(PIGLIT_PASS); }