/* * Copyright © 2009,2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file fbo-flushing-2.c * * Tests that rendering to a texture then texturing from it gets * correct results. * * This caught a bug where the texture cache wasn't flushed * appropriately on the Intel drivers once additional state changes * had been removed. */ #include "piglit-util-gl.h" #define TEX_WIDTH 8 #define TEX_HEIGHT 8 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int x, y; GLuint tex, fb; float blue[] = {1, 0, 0, 0}; float green[] = {0, 1, 0, 0}; bool draw_green; float *draw_colors[] = {blue, green}; float w_screen = 2.0f * TEX_WIDTH / piglit_width; float h_screen = 2.0f * TEX_HEIGHT / piglit_height; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT); draw_green = true; for (y = 0; y <= piglit_height - TEX_HEIGHT; y += TEX_HEIGHT) { float y_screen = -1.0 + 2.0 * ((float)y / piglit_height); for (x = 0; x <= piglit_width - TEX_WIDTH; x += TEX_WIDTH) { float x_screen = -1.0 + 2.0 * ((float)x / piglit_width); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glDisable(GL_TEXTURE_2D); glColor4fv(draw_colors[draw_green]); piglit_draw_rect(-1, -1, 2, 2); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glEnable(GL_TEXTURE_2D); piglit_draw_rect_tex(x_screen, y_screen, w_screen, h_screen, 0, 0, 1, 1); draw_green = !draw_green; } /* Make it a checkerboard. */ draw_green = !draw_green; } glDeleteFramebuffersEXT(1, &fb); glDeleteTextures(1, &tex); draw_green = true; for (y = 0; y <= piglit_height - TEX_HEIGHT; y += TEX_HEIGHT) { for (x = 0; x <= piglit_width - TEX_WIDTH; x += TEX_WIDTH) { float *expected = draw_colors[draw_green]; pass = pass && piglit_probe_rect_rgb(x, y, TEX_WIDTH, TEX_HEIGHT, expected); draw_green = !draw_green; } draw_green = !draw_green; } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_framebuffer_object"); }