/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file fbo-flushing.c * * Tests that rendering to a texture then texturing from it gets correct * results. * * This caught a bug where the texture cache wasn't flushed appropriately * on the Intel drivers once additional batchbuffer flushing had been * removed. */ #include "piglit-util-gl.h" #define TEX_WIDTH 128 #define TEX_HEIGHT 128 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 300; config.window_height = 300; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int y, size; GLuint tex, fb; const float red[] = {1, 0, 0, 0}; const float green[] = {0, 1, 0, 0}; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT); /* For each power of two size we test, draw red to it, draw it to * the framebuffer, then draw green to it and draw it to the * framebuffer. * * Hopefully between these we'll catch any flushing fail. */ y = 0; for (size = TEX_WIDTH; size > 0; size /= 2) { glDisable(GL_TEXTURE_2D); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glColor4fv(red); piglit_ortho_projection(TEX_WIDTH, TEX_HEIGHT, GL_FALSE); piglit_draw_rect(0, y, size, size); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); piglit_draw_rect_tex(0, y, size, size, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glColor4fv(green); piglit_ortho_projection(TEX_WIDTH, TEX_HEIGHT, GL_FALSE); piglit_draw_rect(0, y, size, size); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); piglit_draw_rect_tex(0, y, size, size, 0, 0, 1, 1); y += size + 5; } glDeleteFramebuffersEXT(1, &fb); glDeleteTextures(1, &tex); y = 0; for (size = TEX_WIDTH; size > 0; size /= 2) { pass = pass && piglit_probe_rect_rgb(0, y, size, size, green); y += size + 5; } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_framebuffer_object"); }