/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file glsl-fs-fragcoord.c * * Tests that gl_FragCoord produces the expected output in a fragment shader. */ #include "piglit-util-gl.h" #define WIDTH 256 #define HEIGHT 256 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = WIDTH; config.window_height = HEIGHT; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLint prog; static int create_fbo(unsigned width, unsigned height, GLuint *out_tex) { GLuint tex; GLuint fb; GLenum status; GLenum internal_format = GL_RGBA; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { if (status == GL_FRAMEBUFFER_UNSUPPORTED_EXT) printf("FBO with 0x%04x texture is unsupported\n", internal_format); else fprintf(stderr, "FBO with 0x%04x texture is incomplete" " (0x%04x)\n", internal_format, status); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glDeleteFramebuffersEXT(1, &fb); glDeleteTextures(1, &tex); piglit_report_result((status == GL_FRAMEBUFFER_UNSUPPORTED_EXT) ? PIGLIT_SKIP : PIGLIT_FAIL); } *out_tex = tex; return fb; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int x, y; GLuint fb, tex; /* Draw the shader to the fbo. */ fb = create_fbo(WIDTH, HEIGHT, &tex); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glViewport(0, 0, WIDTH, HEIGHT); glClearColor(1.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(prog); piglit_draw_rect(-1, -1, 2, 2); /* Draw the FBO to the screen. */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glViewport(0, 0, piglit_width, piglit_height); glClearColor(0.0, 0.0, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, tex); glEnable(GL_TEXTURE_2D); glUseProgram(0); piglit_draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); glDeleteTextures(1, &tex); glDeleteFramebuffersEXT(1, &fb); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); for (y = 0; y < piglit_height; y++) { for (x = 0; x < piglit_width; x++) { float color[3]; color[0] = x / 256.0; color[1] = y / 256.0; color[2] = 0; pass &= piglit_probe_pixel_rgb(x, y, color); if (!pass) break; } } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint vs, fs; piglit_require_gl_version(20); piglit_require_extension("GL_EXT_framebuffer_object"); vs = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-mvp.vert"); fs = piglit_compile_shader(GL_FRAGMENT_SHADER, "shaders/glsl-fs-fragcoord.frag"); prog = piglit_link_simple_program(vs, fs); }