/* * Copyright © 2009 Intel Corporation * Copyright © 2011 Red Hat Inc. * Copyright © 2014 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Dave Airlie * Marek Olšák * */ #include "piglit-util-gl.h" #define TEX_SIZE 128 #define TEX_LEVELS 8 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *fs_1d = "uniform sampler1D tex; \n" "void main() \n" "{ \n" " gl_FragColor = texture1D(tex, gl_TexCoord[0].x); \n" "} \n"; static GLuint prog; static float colors[4][4] = { {1.0, 0.0, 0.0, 1.0}, {0.0, 1.0, 0.0, 1.0}, {0.0, 0.0, 1.0, 1.0}, {1.0, 0.0, 1.0, 1.0}, }; static GLenum format; static void load_texture_1d(void) { float p[TEX_SIZE * 4]; int x; for (x = 0; x < TEX_SIZE; x++) { int c = x / (TEX_SIZE/4); memcpy(&p[x*4], colors[c], sizeof(float) * 4); } glTexSubImage1D(GL_TEXTURE_1D, 0, 0, TEX_SIZE, GL_RGBA, GL_FLOAT, p); } static GLuint create_texture_1d(void) { GLuint tex, fb; GLenum status; int i, dim; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_1D, tex); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); for (i = 0, dim = TEX_SIZE; dim >0; i++, dim /= 2) { glTexImage1D(GL_TEXTURE_1D, i, format, dim, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } glGenFramebuffers(1, &fb); glBindFramebuffer(GL_FRAMEBUFFER, fb); glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_1D, tex, 0); status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { load_texture_1d(); goto done; } glViewport(0, 0, TEX_SIZE, 1); piglit_ortho_projection(TEX_SIZE, 1, GL_FALSE); glColor4fv(colors[0]); piglit_draw_rect(0, 0, TEX_SIZE / 4, 1); glColor4fv(colors[1]); piglit_draw_rect(TEX_SIZE / 4, 0, TEX_SIZE / 4, 1); glColor4fv(colors[2]); piglit_draw_rect(TEX_SIZE / 2, 0, TEX_SIZE / 4, 1); glColor4fv(colors[3]); piglit_draw_rect(TEX_SIZE/4 * 3, 0, TEX_SIZE / 4, 1); done: glDeleteFramebuffers(1, &fb); glGenerateMipmap(GL_TEXTURE_1D); return tex; } static void draw_level(int x, int y, int level) { int loc; glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_LOD, level); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAX_LOD, level); glUseProgram(prog); loc = glGetUniformLocation(prog, "tex"); glUniform1i(loc, 0); /* texture unit p */ glViewport(0, 0, piglit_width, piglit_height); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); piglit_draw_rect_tex(x, y, TEX_SIZE, 5, 0, 0, 1, 1); glUseProgram(0); } static bool test_level(int level) { int size = TEX_SIZE >> level; int x,i,c; float e[TEX_SIZE * 4], observed[TEX_SIZE * 4]; glGetTexImage(GL_TEXTURE_1D, level, GL_RGBA, GL_FLOAT, observed); if (size == 1) { memset(e, 0, 4 * sizeof(float)); /* Average the colors for the last level. */ for (i = 0; i < 4; i++) for (c = 0; c < 4; c++) e[c] += colors[i][c] * 0.25; } else if (size == 2) { memset(e, 0, 8 * sizeof(float)); for (i = 0; i < 2; i++) for (c = 0; c < 4; c++) e[c] += colors[i][c] * 0.5; for (i = 2; i < 4; i++) for (c = 0; c < 4; c++) e[4+c] += colors[i][c] * 0.5; } else { for (x = 0; x < size; x++) { int col = x / (size/4); memcpy(&e[x*4], colors[col], sizeof(float) * 4); } } for (x = 0; x < size; x++) { float *probe = &observed[x*4]; float *expected = &e[x*4]; for (i = 0; i < 4; ++i) { if (fabs(probe[i] - expected[i]) >= piglit_tolerance[i]) { printf("Probe color at (%i)\n", x); printf(" Expected: %f %f %f %f\n", expected[0], expected[1], expected[2], expected[3]); printf(" Observed: %f %f %f %f\n", probe[0], probe[1], probe[2], probe[3]); printf(" when testing level %i\n", level); return false; } } } return true; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLuint tex1d; int level; glClearColor(0.1, 0.1, 0.1, 0.1); glClear(GL_COLOR_BUFFER_BIT); tex1d = create_texture_1d(); for (level = 0; level < TEX_LEVELS; level++) { draw_level(5, 5 + level * 10, level); pass = pass && test_level(level); } glDeleteTextures(1, &tex1d); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { int i; piglit_require_extension("GL_EXT_framebuffer_object"); format = GL_RGBA8; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "RGB9_E5") == 0) { /* Test a non-renderable format. */ piglit_require_extension("GL_EXT_texture_shared_exponent"); format = GL_RGB9_E5; } else { assert(0); } } prog = piglit_build_simple_program(NULL, fs_1d); }