/* * Copyright © 2009,2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file fbo-generatemipmap.c * * Tests that glGenerateMipmapEXT uses appropriate filtering for a 2D texture. */ #include "piglit-util-gl.h" #define TEX_WIDTH 256 #define TEX_HEIGHT 256 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 700; config.window_height = 300; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static int create_tex(void) { GLuint tex; uint8_t data[TEX_WIDTH * TEX_HEIGHT * 4]; int x, y; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); for (y = 0; y < TEX_HEIGHT; y++) { for (x = 0; x < TEX_WIDTH; x++) { uint8_t *p = data + (y * TEX_WIDTH + x) * 4; if ((x + 1) % 8 < 4) { p[0] = 255; p[1] = 0; } else { p[0] = 0; p[1] = 255; } p[2] = 0; p[3] = 255; } } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); /* Leave the worst possible filtering setup in place for calling * glGenerateMipmap. */ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glGenerateMipmapEXT(GL_TEXTURE_2D); return tex; } static void draw_mipmap(int x, int y, int dim) { glViewport(0, 0, piglit_width, piglit_height); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); piglit_draw_rect_tex(x, y, dim, dim, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int dim; GLuint tex; int x; float blend[] = {0.5, 0.5, 0.0, 1.0}; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); tex = create_tex(); x = 1; for (dim = TEX_WIDTH; dim > 1; dim /= 2) { draw_mipmap(x, 1, dim); x += dim + 1; } x = 1; for (dim = TEX_WIDTH; dim > 1; dim /= 2) { if (dim < TEX_WIDTH / 4) { pass &= piglit_probe_rect_rgba(x, 1, dim, dim, blend); } x += dim + 1; } glDeleteTextures(1, &tex); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_framebuffer_object"); }