/* * Copyright © 2010, 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file fbo-incomplete-texture-04.c * Verify that using a nonexistent texture level is not an error * * This is based on a discussion at the January 2011 Khronos face-to-face * meeting. The intention is that calling \c glFramebufferTexture with a * level that does not exist in the texture should not generate an error. * However, the FBO will be incomplete until the texture level is created. * * \author Ian Romanick */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint tex; GLuint fb; GLenum status; const float color[] = {1.0,0.0,0.0,1.0}; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); piglit_require_extension("GL_ARB_framebuffer_object"); /* This texture will be incomplete because a mipmap filter mode is used, * but the mipmap stack is incomplete. */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glGenFramebuffers(1, &fb); glBindFramebuffer(GL_FRAMEBUFFER, fb); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 2); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* Since texture level 2 does not exist, the FBO should be incomplete. */ status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status == GL_FRAMEBUFFER_COMPLETE) { printf("FBO erroneously complete\n"); piglit_report_result(PIGLIT_FAIL); } else if (status != GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) { fprintf(stderr, "FBO incomplete for incorrect reason 0x%04x " "(should be 0x%04x)\n", GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, status); } /* Create level 1 and level 2 of the texture. Verify that the FBO * becomes complete as a result. */ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { printf("FBO erroneously incomplete\n"); piglit_report_result(PIGLIT_FAIL); } glClearColor(color[0], color[1], color[2], color[3]); glClear(GL_COLOR_BUFFER_BIT); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); if (!piglit_probe_texel_rect_rgba(GL_TEXTURE_2D, 2, 0, 0, 8, 8, color)) { fprintf(stderr, "FBO clear didn't work\n"); piglit_report_result(PIGLIT_FAIL); } piglit_report_result(PIGLIT_PASS); }