/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file fbo-readpixels-depth-formats.c * * Tests that various formats of depth renderbuffers can be read * correctly using glReadPixels() with various format/type * combinations. */ #include "piglit-util-gl.h" #define BUF_WIDTH 15 #define BUF_HEIGHT 15 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = BUF_WIDTH; config.window_height = BUF_WIDTH; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END /* Width of our stripes of z = 0.0, 0.5, 1.0 */ static int w = BUF_WIDTH / 3; int depth_bits; static bool test_float(int x, int y, void *values) { GLfloat value = ((GLfloat *)values)[y * BUF_WIDTH + x]; GLfloat expected; GLfloat limit; if (x < w) expected = 0.0; else if (x < w * 2) expected = 0.5; else expected = 1.0; /* Default OpenGL "1 in 10^5" */ limit = .00001; /* Framebuffer precision */ if (depth_bits < 24) limit = 1.0 / (1 << depth_bits); if (fabs(value - expected) > limit) { fprintf(stderr, " GL_FLOAT: " "Expected %f at (%d,%d), found %f\n", expected, x, y, value); return false; } return true; } static bool test_unsigned_int(int x, int y, void *values) { GLuint value = ((GLuint *)values)[y * BUF_WIDTH + x]; GLuint expected; GLuint high_bits, low_bits; if (x < w) expected = 0x0; else if (x < w * 2) expected = 0x80000000; else expected = 0xffffffff; low_bits = (1 << (32 - depth_bits)) - 1; high_bits = ~low_bits; expected &= high_bits; expected |= expected >> depth_bits; if ((GLint)(value - expected) > 1 << (32 - depth_bits)) { fprintf(stderr, " GL_UNSIGNED_INT: " "Expected 0x%08x at (%d,%d), found 0x%08x\n", expected, x, y, value); return false; } return true; } static bool test_unsigned_short(int x, int y, void *values) { GLushort value = ((GLushort *)values)[y * BUF_WIDTH + x]; GLushort expected; if (x < w) expected = 0x0000; else if (x < w * 2) expected = 0x8000; else expected = 0xffff; if ((GLshort)(value - expected) > 1) { fprintf(stderr, " GL_UNSIGNED_SHORT: " "Expected 0x%04x at (%d,%d), found 0x%04x\n", expected, x, y, value); return false; } return true; } static bool test_unsigned_byte(int x, int y, void *values) { GLubyte value = ((GLubyte *)values)[y * BUF_WIDTH + x]; GLubyte expected; if (x < w) expected = 0x00; else if (x < w * 2) expected = 0x80; else expected = 0xff; if ((GLbyte)(value - expected) > 1) { fprintf(stderr, " GL_UNSIGNED_BYTE: " "Expected 0x%02x at (%d,%d), found 0x%02x\n", expected, x, y, value); return false; } return true; } struct { GLenum token; bool (*test)(int x, int y, void *values); } read_formats[] = { { GL_FLOAT, test_float }, { GL_UNSIGNED_INT, test_unsigned_int }, { GL_UNSIGNED_SHORT, test_unsigned_short }, { GL_UNSIGNED_BYTE, test_unsigned_byte }, }; static bool test_with_format(GLenum internal_format, const char *name) { GLuint rb, fb; GLenum status; bool pass = true; /* Storage for the values read. The largest type is * GLuint-sized, so this will be big enough for all types. */ GLuint values[BUF_WIDTH * BUF_HEIGHT]; int i; printf("testing %s:\n", name); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glGenRenderbuffersEXT(1, &rb); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internal_format, BUF_WIDTH, BUF_HEIGHT); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rb); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "framebuffer incomplete\n"); piglit_report_subtest_result(PIGLIT_SKIP, "%s", name); goto done; } glGetIntegerv(GL_DEPTH_BITS, &depth_bits); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glViewport(0, 0, BUF_WIDTH, BUF_HEIGHT); piglit_ortho_projection(BUF_WIDTH, BUF_HEIGHT, false); piglit_draw_rect_z(1.0, 0, 0, w, BUF_HEIGHT); piglit_draw_rect_z(0.0, w, 0, w * 2, BUF_HEIGHT); piglit_draw_rect_z(-1.0, w * 2, 0, w * 3, BUF_HEIGHT); glPixelStorei(GL_PACK_ALIGNMENT, 1); for (i = 0; i < ARRAY_SIZE(read_formats); i++) { int x, y; bool format_passed = true; glReadPixels(0, 0, BUF_WIDTH, BUF_HEIGHT, GL_DEPTH_COMPONENT, read_formats[i].token, values); for (y = 0; y < BUF_HEIGHT; y++) { for (x = 0; x < BUF_WIDTH; x++) { if (!read_formats[i].test(x, y, values)) { format_passed = false; break; } } if (x != BUF_WIDTH) break; } piglit_report_subtest_result((format_passed ? PIGLIT_PASS : PIGLIT_FAIL), "%s/%s", name, piglit_get_gl_enum_name( read_formats[i].token)); pass = format_passed && pass; } done: glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glDeleteFramebuffersEXT(1, &fb); glDeleteRenderbuffersEXT(1, &rb); return pass; } GLenum rb_internal_formats[] = { GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, GL_DEPTH_STENCIL_EXT, GL_DEPTH24_STENCIL8_EXT, }; void piglit_init(int argc, char **argv) { int i; bool pass = true; piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_EXT_packed_depth_stencil"); for (i = 0; i < ARRAY_SIZE(rb_internal_formats); i++) { const char *name = piglit_get_gl_enum_name(rb_internal_formats[i]); pass = test_with_format(rb_internal_formats[i], name) && pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }