/* * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file fbo-scissor-bitmap.c * * Tests that clipping of glBitmap to an FBO's glScissor or bounds works correctly. * * This is a mirror of scissor-bitmap.c to windows. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 400; config.window_height = 300; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END struct probes { struct test_position { const GLfloat *color; const char *name; int x; int y; int bitmap_x_off; int bitmap_y_off; int width; int height; } probes[30]; int n_probes; }; static void add_probe(struct probes *probes, const char *name, const GLfloat *color, int x, int y, int width, int height, int bitmap_x_off, int bitmap_y_off) { probes->probes[probes->n_probes].color = color; probes->probes[probes->n_probes].name = name; probes->probes[probes->n_probes].x = x; probes->probes[probes->n_probes].y = y; probes->probes[probes->n_probes].bitmap_x_off = bitmap_x_off; probes->probes[probes->n_probes].bitmap_y_off = bitmap_y_off; probes->probes[probes->n_probes].width = width; probes->probes[probes->n_probes].height = height; probes->n_probes++; } static GLboolean get_bitmap_bit(int x, int y) { const uint8_t *row = &fdo_bitmap[y * fdo_bitmap_width / 8]; return (row[x / 8] >> (7 - x % 8)) & 1; } static GLboolean verify_bitmap_pixel(struct probes *probes, int i, int x, int y) { const GLfloat black[4] = {0.0, 0.0, 0.0, 0.0}; int x1 = probes->probes[i].x; int y1 = probes->probes[i].y; int bitmap_x1 = probes->probes[i].bitmap_x_off; int bitmap_y1 = probes->probes[i].bitmap_y_off; const GLfloat *expected; GLboolean pass; if (probes->probes[i].color == NULL) { expected = black; } else { GLboolean on; on = get_bitmap_bit(x - x1 + bitmap_x1, y - y1 + bitmap_y1); /* Verify that the region is black if unset, or the foreground * color otherwise. */ if (on) expected = probes->probes[i].color; else expected = black; } /* Make sure the region is black */ pass = piglit_probe_pixel_rgb(x, y, expected); if (!pass) printf("glBitmap error in %s (test offset %d,%d)\n", probes->probes[i].name, x - probes->probes[i].x, y - probes->probes[i].y); return pass; } static GLboolean verify_bitmap_contents(struct probes *probes, int drawable_width, int drawable_height, int i) { int x, y; int x1 = probes->probes[i].x; int y1 = probes->probes[i].y; int x2 = probes->probes[i].x + probes->probes[i].width; int y2 = probes->probes[i].y + probes->probes[i].height; GLboolean pass = GL_TRUE; for (y = y1; y < y2; y++) { if (y < 0 || y >= drawable_height) continue; for (x = x1; x < x2; x++) { if (x < 0 || x >= drawable_width) continue; pass &= verify_bitmap_pixel(probes, i, x, y); if (!pass) return pass; } } return pass; } static GLboolean draw_and_test(const char *destination, int drawable_width, int drawable_height) { const GLfloat red[4] = {1.0, 0.0, 0.0, 0.0}; const GLfloat green[4] = {0.0, 1.0, 0.0, 0.0}; const GLfloat blue[4] = {0.0, 0.0, 1.0, 0.0}; int i; int center_x_start = (drawable_width - fdo_bitmap_width) / 2; int center_y_start = (drawable_height - fdo_bitmap_height) / 2; int start_x, start_y; struct probes probes; GLboolean pass = GL_TRUE; memset(&probes, 0, sizeof(probes)); /* Set up projection matrix so we can just draw using window * coordinates. */ glViewport(0, 0, drawable_width, drawable_height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, drawable_width, 0, drawable_height, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); /* Clear to black */ glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glColor4fv(red); /* Center: full image */ glRasterPos2f(center_x_start, center_y_start); glBitmap(fdo_bitmap_width, fdo_bitmap_height, 0, 0, 0, 0, fdo_bitmap); add_probe(&probes, "center full", red, center_x_start, center_y_start, fdo_bitmap_width, fdo_bitmap_height, 0, 0); glEnable(GL_SCISSOR_TEST); glColor4fv(green); /* Left clipped */ start_x = center_x_start - fdo_bitmap_width - 10; start_y = center_y_start; glScissor(start_x + fdo_bitmap_width / 4, start_y, fdo_bitmap_width, fdo_bitmap_height); glRasterPos2f(start_x, start_y); glBitmap(fdo_bitmap_width, fdo_bitmap_height, 0, 0, 0, 0, fdo_bitmap); add_probe(&probes, "left glscissor clipped area", NULL, start_x, start_y, fdo_bitmap_width / 4, fdo_bitmap_height, 0, 0); add_probe(&probes, "left glscissor unclipped area", green, start_x + fdo_bitmap_width / 4, start_y, fdo_bitmap_width * 3 / 4, fdo_bitmap_height, fdo_bitmap_width / 4, 0); /* Right clipped */ start_x = center_x_start + fdo_bitmap_width + 10; start_y = center_y_start; glScissor(start_x, start_y, fdo_bitmap_width * 3 / 4, fdo_bitmap_height); glRasterPos2f(start_x, start_y); glBitmap(fdo_bitmap_width, fdo_bitmap_height, 0, 0, 0, 0, fdo_bitmap); add_probe(&probes, "right glscissor clipped area", NULL, start_x + fdo_bitmap_width * 3 /4, start_y, fdo_bitmap_width / 4, fdo_bitmap_height, 0, 0); add_probe(&probes, "right glscissor unclipped area", green, start_x, start_y, fdo_bitmap_width * 3 / 4, fdo_bitmap_height, 0, 0); /* Top clipped */ start_x = center_x_start; start_y = center_y_start + fdo_bitmap_height + 10; glScissor(start_x, start_y, fdo_bitmap_width, fdo_bitmap_height * 3 / 4); glRasterPos2f(start_x, start_y); glBitmap(fdo_bitmap_width, fdo_bitmap_height, 0, 0, 0, 0, fdo_bitmap); add_probe(&probes, "top glscissor clipped area", NULL, start_x, start_y + fdo_bitmap_height * 3 /4, fdo_bitmap_width, fdo_bitmap_height / 4, 0, 0); add_probe(&probes, "top glscissor unclipped area", green, start_x, start_y, fdo_bitmap_width, fdo_bitmap_height * 3 / 4, 0, 0); /* Bottom clipped */ start_x = center_x_start; start_y = center_y_start - fdo_bitmap_height - 10; glScissor(start_x, start_y + fdo_bitmap_height / 4, fdo_bitmap_width, fdo_bitmap_height); glRasterPos2f(start_x, start_y); glBitmap(fdo_bitmap_width, fdo_bitmap_height, 0, 0, 0, 0, fdo_bitmap); add_probe(&probes, "bottom glscissor clipped area", NULL, start_x, start_y, fdo_bitmap_width, fdo_bitmap_height / 4, 0, 0); add_probe(&probes, "bottom glscissor unclipped area", green, start_x, start_y + fdo_bitmap_height / 4, fdo_bitmap_width, fdo_bitmap_height * 3 / 4, 0, fdo_bitmap_height / 4); glDisable(GL_SCISSOR_TEST); glColor4fv(blue); /* Left side of drawable (not drawn due to invalid pos) */ start_x = -fdo_bitmap_width / 4; start_y = center_y_start; glRasterPos2f(start_x, start_y); glBitmap(fdo_bitmap_width, fdo_bitmap_height, 0, 0, 0, 0, fdo_bitmap); add_probe(&probes, "left drawable clipped area", NULL, start_x + fdo_bitmap_width / 4, start_y, fdo_bitmap_width * 3 / 4, fdo_bitmap_height, fdo_bitmap_width / 4, 0); /* Right side of drawable */ start_x = drawable_width - fdo_bitmap_width * 3 / 4; start_y = center_y_start; glRasterPos2f(start_x, start_y); glBitmap(fdo_bitmap_width, fdo_bitmap_height, 0, 0, 0, 0, fdo_bitmap); add_probe(&probes, "right drawable unclipped area", blue, start_x, start_y, fdo_bitmap_width * 3 / 4, fdo_bitmap_height, 0, 0); /* Top of drawable */ start_x = center_x_start; start_y = drawable_height - fdo_bitmap_height * 3 / 4; glRasterPos2f(start_x, start_y); glBitmap(fdo_bitmap_width, fdo_bitmap_height, 0, 0, 0, 0, fdo_bitmap); add_probe(&probes, "top drawable unclipped area", blue, start_x, start_y, fdo_bitmap_width, fdo_bitmap_height * 3 / 4, 0, 0); /* Bottom of drawable (not drawn due to invalid pos) */ start_x = center_x_start; start_y = -fdo_bitmap_height / 4; glRasterPos2f(start_x, start_y); glBitmap(fdo_bitmap_width, fdo_bitmap_height, 0, 0, 0, 0, fdo_bitmap); add_probe(&probes, "bottom drawable clipped area", NULL, start_x, start_y, fdo_bitmap_width, fdo_bitmap_height * 3 / 4, 0, 0); for (i = 0; i < probes.n_probes; i++) pass &= verify_bitmap_contents(&probes, drawable_width, drawable_height, i); return pass; } static void display_texture_to_window(GLint texture) { glViewport(0, 0, piglit_width, piglit_height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 1.0, 0, 1.0, -1, 1); /* Draw the result to the screen for inspection */ glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); glBegin(GL_TRIANGLE_FAN); glTexCoord2f(0.0, 0.0); glVertex2f(0.0, 0.0); glTexCoord2f(1.0, 0.0); glVertex2f(1.0, 0.0); glTexCoord2f(1.0, 1.0); glVertex2f(1.0, 1.0); glTexCoord2f(0.0, 1.0); glVertex2f(0.0, 1.0); glEnd(); glDisable(GL_TEXTURE_2D); piglit_present_results(); } enum piglit_result piglit_display() { GLboolean pass = GL_TRUE; /* Use different width/height from window to catch mistakes */ int fbo_width = 512; int fbo_height = 512; GLuint fbo, texture; glGenFramebuffersEXT(1, &fbo); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fbo_width, fbo_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texture, 0); pass &= draw_and_test("FBO", fbo_width, fbo_height); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); display_texture_to_window(texture); glDeleteTextures(1, &texture); glDeleteFramebuffersEXT(1, &fbo); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { glPixelStorei(GL_UNPACK_ALIGNMENT, 1); piglit_require_extension("GL_EXT_framebuffer_object"); }