/* * Copyright © 2011 Henri Verbeet * Copyright 2011 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /** @file fbo-sys-sub-blit.c * * Test FBO blits involving a subset of the window-system buffer. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.requires_displayed_window = true; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { const float green[] = {0.0f, 1.0f, 0.0f}; const float red[] = {1.0f, 0.0f, 0.0f}; int w = piglit_width; int h = piglit_height; bool success = 1; glDrawBuffer(GL_BACK); /* paint the back buffer green */ glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); /* blit back to front */ glDrawBuffer(GL_FRONT); glReadBuffer(GL_BACK); glBlitFramebufferEXT(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR); /* paint the back buffer red */ glDrawBuffer(GL_BACK); glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); /* paint a square in the middle of the front buffer red */ glDrawBuffer(GL_FRONT); glReadBuffer(GL_BACK); glBlitFramebufferEXT(w / 4, h / 4, 3 * w / 4, 3 * h / 4, w / 4, h / 4, 3 * w / 4, 3 * h / 4, GL_COLOR_BUFFER_BIT, GL_LINEAR); glReadBuffer(GL_FRONT); /* the middle should be red */ success &= piglit_probe_pixel_rgb(w / 2, h / 2, red); /* the corners should be green */ success &= piglit_probe_pixel_rgb(0, 0, green); success &= piglit_probe_pixel_rgb(w - 1, 0, green); success &= piglit_probe_pixel_rgb(0, h - 1, green); success &= piglit_probe_pixel_rgb(w - 1, h - 1, green); glFlush(); return success ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_EXT_framebuffer_blit"); }