/* * Copyright © 2014 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file fbo-tex-rgbx.c * \author Brian Paul * * Test texturing from an RGB texture after we've rendered some * non-1 alpha values into it. When we sample from an RGB texture, * the alpha values should always be one. * Many (most?) GL implementations store RGB textures as RGBx so there * really is an alpha channel but it's supposed to be ignored when we * sample from it. */ #include "piglit-util-gl.h" #define TEX_SIZE 256 PIGLIT_GL_TEST_CONFIG_BEGIN config.window_width = TEX_SIZE; config.window_height = TEX_SIZE; config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *fragShaderText = "uniform sampler2D tex; \n" "void main() \n" "{ \n" " gl_FragColor = texture2D(tex, gl_TexCoord[0].xy); \n" "} \n"; static GLuint Program; /* draw green quad with varying alpha values */ static void draw_quad(void) { static const float verts[4][2] = { { -1.0f, -1.0f }, { 1.0f, -1.0f }, { 1.0f, 1.0f }, { -1.0f, 1.0f } }; static const float colors[4][4] = { { 0.0f, 1.0f, 0.0f, 0.1f }, { 0.0f, 1.0f, 0.0f, 0.2f }, { 0.0f, 1.0f, 0.0f, 0.8f }, { 0.0f, 1.0f, 0.0f, 0.9f } }; glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } /** * Create texture with given internal format. Render to it. Then draw * a test quad using that texture. Check that all alpha values are one. */ static bool test_format(GLenum internalFormat) { GLuint tex, fbo; GLenum status; bool pass = true; GLubyte *results; GLuint i; /* Create (RGB) tex and FBO to render into it */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, TEX_SIZE, TEX_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { fprintf(stderr, "incomplete fbo (status 0x%x)\n", status); return true; /* this isn't necessarily a failure */ } /* Draw into tex, constant green and varying alpha */ glUseProgram(0); draw_quad(); /* Now draw a textured quad in the window using the texture that we * just rendered to. */ glBindFramebuffer(GL_FRAMEBUFFER, 0); glUseProgram(Program); piglit_draw_rect_tex(-1.0f, -1.0f, 2.0f, 2.0f, 0.0f, 0.0f, 1.0f, 1.0f); /* Now read back the rendering and check that alpha is always one */ results = malloc(TEX_SIZE * TEX_SIZE * 4); glReadPixels(0, 0, TEX_SIZE, TEX_SIZE, GL_RGBA, GL_UNSIGNED_BYTE, results); for (i = 0; i < TEX_SIZE * TEX_SIZE; i++) { if (results[i*4+3] != 255) { fprintf(stderr, "Bad alpha value at texel [%d]: %d." " Should be 255." " Texture format %s\n", i, results[i*4+3], piglit_get_gl_enum_name(internalFormat)); pass = false; break; } } free(results); piglit_present_results(); glDeleteFramebuffers(1, &fbo); glDeleteTextures(1, &tex); return pass; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_framebuffer_object"); piglit_require_gl_version(20); Program = piglit_build_simple_program(NULL, fragShaderText); assert(Program); } enum piglit_result piglit_display(void) { bool pass = true; pass = test_format(GL_RGB) && pass; pass = test_format(GL_RGB4) && pass; pass = test_format(GL_RGB5) && pass; pass = test_format(GL_RGB8) && pass; pass = test_format(GL_RGB10) && pass; pass = test_format(GL_RGB12) && pass; pass = test_format(GL_RGB16) && pass; if (piglit_is_extension_supported("GL_ARB_ES2_compatibility")) { pass = test_format(GL_RGB565) && pass; } if (piglit_is_extension_supported("GL_EXT_texture_sRGB")) { pass = test_format(GL_SRGB) && pass; pass = test_format(GL_SRGB8) && pass; } return pass ? PIGLIT_PASS : PIGLIT_FAIL; }