/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file depthfunc.c * * Tests that glDepthFunc()'s various modes all work correctly. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_height = 200; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DEPTH; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END /** * Convenience function to draw an axis-aligned rectangle. */ static void draw_rect_depth(float x, float y, float w, float h, float d) { float verts[4][4]; verts[0][0] = x; verts[0][1] = y; verts[0][2] = d; verts[0][3] = 1.0; verts[1][0] = x + w; verts[1][1] = y; verts[1][2] = d; verts[1][3] = 1.0; verts[2][0] = x + w; verts[2][1] = y + h; verts[2][2] = d; verts[2][3] = 1.0; verts[3][0] = x; verts[3][1] = y + h; verts[3][2] = d; verts[3][3] = 1.0; glVertexPointer(4, GL_FLOAT, 0, verts); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int i; GLenum funcs[] = { GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS, }; const float green[4] = {0, 1, 0, 0}; const float blue[4] = {0, 0, 1, 0}; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); /* Clear gray. */ glClearColor(0.5, 0.5, 0.5, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor4f(0.0, 1.0, 0.0, 0.0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); for (i = 0; i < ARRAY_SIZE(funcs); i++) { draw_rect_depth(10, 10 + 20 * i, 10, 10, 0.0); draw_rect_depth(30, 10 + 20 * i, 10, 10, 0.0); draw_rect_depth(50, 10 + 20 * i, 10, 10, 0.0); } glColor4f(0.0, 0.0, 1.0, 0.0); for (i = 0; i < ARRAY_SIZE(funcs); i++) { glDepthFunc(funcs[i]); draw_rect_depth(10, 10 + 20 * i, 10, 10, 0.5); draw_rect_depth(30, 10 + 20 * i, 10, 10, 0.0); draw_rect_depth(50, 10 + 20 * i, 10, 10, -0.5); } for (i = 0; i < ARRAY_SIZE(funcs); i++) { glDepthFunc(funcs[i]); pass = pass && piglit_probe_pixel_rgb(15, 15 + 20 * i, i & 1 ? blue : green); pass = pass && piglit_probe_pixel_rgb(35, 15 + 20 * i, i & 2 ? blue : green); pass = pass && piglit_probe_pixel_rgb(55, 15 + 20 * i, i & 4 ? blue : green); } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char**argv) { }