/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file dlist-clear.c * * Tests that clears and primitives get stored properly in a * COMPILE_AND_EXECUTE display list. Caught a regression in the intel driver * with the new metaops clear code. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; static float red[] = {1.0, 0.0, 0.0, 0.0}; static float green[] = {0.0, 1.0, 0.0, 0.0}; static float blue[] = {0.0, 0.0, 1.0, 0.0}; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glClearColor(0.5, 0.0, 0.0, 0.0); glColor4fv(red); /* Make a list containing a clear and a rectangle. It'll draw * colors we don't expect to see, due to COMPILE_AND_EXECUTE. */ glNewList(1, GL_COMPILE_AND_EXECUTE); /* Even though we don't use depth, GL_DEPTH_BUFFER_BIT is what * triggered the metaops clear path which messed up the display list. */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBegin(GL_QUADS); glVertex2f(10, 10); glVertex2f(20, 10); glVertex2f(20, 20); glVertex2f(10, 20); glEnd(); glEndList(); /* Now, set up our expected colors, translate the dlist's rectangle * over a little, and do the draw we actually expect to see. */ glClearColor(0.0, 1.0, 0.0, 0.0); glColor4fv(blue); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(20, 0, 0); glCallList(1); pass &= piglit_probe_rect_rgb(0, 0, piglit_width, 10, green); pass &= piglit_probe_rect_rgb(0, 10, 30, 10, green); pass &= piglit_probe_rect_rgb(30, 10, 10, 10, blue); pass &= piglit_probe_rect_rgb(40, 10, piglit_width-40, 10, green); pass &= piglit_probe_rect_rgb(0, 20, piglit_width, piglit_height - 20, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { }