/* * Copyright (c) 2012 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test glColorMaterial with glMaterial calls in a display list. * Used to test/fix a Mesa bug. * * Example: if glColorMaterial(GL_FRONT, GL_AMBIENT) is called and we * set the ambient material with glColor3f(green), then a call to * glMaterialfv(GL_FRONT, GL_AMBIENT, red) (in a display list) should * be a no-op. */ #include #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END /** * Test glMaterial handling in a display list for one of GL_AMBIENT, * GL_DIFFUSE or GL_SPECULAR. */ bool test_material_coef(GLenum coef) { static const GLfloat black[4] = {0, 0, 0, 0}; static const GLfloat white[4] = {1, 1, 1, 1}; static const GLfloat red[4] = {1, 0, 0, 1}; static const GLfloat green[4] = {0, 1, 0, 1}; bool result; assert(coef == GL_AMBIENT || coef == GL_DIFFUSE || coef == GL_SPECULAR); glDisable(GL_COLOR_MATERIAL); /* set all mat coefs to black */ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, black); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black); /* set all light coefs to black */ glLightfv(GL_LIGHT0, GL_AMBIENT, black); glLightfv(GL_LIGHT0, GL_DIFFUSE, black); glLightfv(GL_LIGHT0, GL_SPECULAR, black); /* Now test the coefficient of interest */ glLightfv(GL_LIGHT0, coef, white); /* white light */ glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT_AND_BACK, coef); /* Set the material coef via glColor - this is what we want to see */ glColor4fv(green); /* This glMaterial setting should be ignored since glColorMaterial says * that glColor overrides the latched material. */ glNewList(1, GL_COMPILE); glMaterialfv(GL_FRONT_AND_BACK, coef, red); glEndList(); glCallList(1); /* draw tri (should be green, not red) */ glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glNormal3f(0, 0, 1); glVertex2f(-1, -1); glVertex2f( 1, -1); glVertex2f( 0, 1); glEnd(); result = piglit_probe_pixel_rgb(piglit_width / 2, piglit_height / 2, green); /* also query the material coef and check it */ { GLfloat mat[4]; glGetMaterialfv(GL_FRONT, coef, mat); if (mat[0] != green[0] || mat[1] != green[1] || mat[2] != green[2]) { printf("glGetMaterial failed." " Expected (%g, %g, %g, %g) Found (%g, %g, %g, %g)\n", green[0], green[1], green[2], green[3], mat[0], mat[1], mat[2], mat[3]); result = false; } } piglit_present_results(); return result; } enum piglit_result piglit_display(void) { if (!test_material_coef(GL_AMBIENT)) return PIGLIT_FAIL; if (!test_material_coef(GL_DIFFUSE)) return PIGLIT_FAIL; if (!test_material_coef(GL_SPECULAR)) return PIGLIT_FAIL; return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); }