/* * Copyright © 2011 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { piglit_require_gl_version(14); } static void rotate_colors(float *array) { unsigned i; float tmp[3]; for (i = 0; i < 3; i++) { memcpy(tmp, array + i*5 + 2, 12); memcpy(array + i*5 + 2, array + i*5 + 17, 12); memcpy(array + i*5 + 17, array + i*5 + 32, 12); memcpy(array + i*5 + 32, array + i*5 + 47, 12); memcpy(array + i*5 + 47, tmp, 12); } } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; float array[] = { 10, 10, 1, 0, 0, 27, 10, 1, 0, 0, 10, 30, 1, 0, 0, 30, 10, 0, 1, 0, 47, 10, 0, 1, 0, 30, 30, 0, 1, 0, 50, 10, 0, 0, 1, 67, 10, 0, 0, 1, 50, 30, 0, 0, 1, 70, 10, 1, 0, 1, 87, 10, 1, 0, 1, 70, 30, 1, 0, 1 }; float seccol[] = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, 0.2, }; float c0[] = {1, 0.2, 0.2}; float c1[] = {0.2, 1, 0.2}; float c2[] = {0.2, 0.2, 1}; float c3[] = {1, 0.2, 1}; short indices[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }; int i, j; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); printf("From bottom to top:\n"); glEnable(GL_COLOR_SUM); glLoadIdentity(); /* State change: Vertex arrays. */ glVertexPointer(2, GL_FLOAT, 20, array); glColorPointer(3, GL_FLOAT, 20, array + 2); glSecondaryColorPointer(3, GL_FLOAT, 0, seccol); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_SECONDARY_COLOR_ARRAY); /* The vertex array state should be preserved after glClear. */ glClear(GL_COLOR_BUFFER_BIT); /* Draw. */ printf("DrawElements\n"); for (i = 0; i < 4; i++) glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, indices + i*3); /* State change: Constant buffer. */ glTranslatef(0, 30, 0); rotate_colors(array); /* Draw. */ printf("DrawArrays\n"); for (i = 0; i < 4; i++) glDrawArrays(GL_TRIANGLES, i*3, 3); /* State change: Vertex arrays. */ glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_SECONDARY_COLOR_ARRAY); /* State change: Constant buffer. */ glTranslatef(0, 30, 0); rotate_colors(array); /* Draw. */ printf("Begin/End\n"); for (i = 0; i < 4; i++) { glBegin(GL_TRIANGLES); for (j = 0; j < 3; j++) { glColor3fv(array + i*15 + j*5 + 2); glSecondaryColor3fv(seccol); glVertex2fv(array + i*15 + j*5); } glEnd(); } /* State change: Constant buffer. */ glTranslatef(0, 30, 0); rotate_colors(array); /* Create display lists. */ for (i = 0; i < 4; i++) { glNewList(i+1, GL_COMPILE); glBegin(GL_TRIANGLES); for (j = 0; j < 3; j++) { glColor3fv(array + i*15 + j*5 + 2); glSecondaryColor3fv(seccol); glVertex2fv(array + i*15 + j*5); } glEnd(); glEndList(); } /* Draw. */ printf("CallList\n"); for (i = 0; i < 4; i++) { glCallList(i+1); } pass = pass && piglit_probe_pixel_rgb(15, 15, c0); pass = pass && piglit_probe_pixel_rgb(35, 15, c1); pass = pass && piglit_probe_pixel_rgb(55, 15, c2); pass = pass && piglit_probe_pixel_rgb(75, 15, c3); pass = pass && piglit_probe_pixel_rgb(15, 45, c1); pass = pass && piglit_probe_pixel_rgb(35, 45, c2); pass = pass && piglit_probe_pixel_rgb(55, 45, c3); pass = pass && piglit_probe_pixel_rgb(75, 45, c0); pass = pass && piglit_probe_pixel_rgb(15, 75, c2); pass = pass && piglit_probe_pixel_rgb(35, 75, c3); pass = pass && piglit_probe_pixel_rgb(55, 75, c0); pass = pass && piglit_probe_pixel_rgb(75, 75, c1); pass = pass && piglit_probe_pixel_rgb(15, 105, c3); pass = pass && piglit_probe_pixel_rgb(35, 105, c0); pass = pass && piglit_probe_pixel_rgb(55, 105, c1); pass = pass && piglit_probe_pixel_rgb(75, 105, c2); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }