/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file fog-modes.c * * Tests that the three fog modes work with fog enabled using the depth value. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int i, mode; float zNear = 0.0, zFar = 1.0; GLfloat fogcolor[4] = {1, 1, 1, 1}; glEnable(GL_FOG); glFogfv(GL_FOG_COLOR, fogcolor); glColor4f(0, 0, 0, 0.5); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 1, 0, 1, -zNear, -zFar); for (mode = 0; mode < 3; mode++) { float y = mode / 3.0; float h = 1.0 / 3.0; switch (mode) { case 0: glFogi(GL_FOG_MODE, GL_LINEAR); glFogf(GL_FOG_START, zNear); glFogf(GL_FOG_END, zFar); break; case 1: glFogi(GL_FOG_MODE, GL_EXP); glFogf(GL_FOG_DENSITY, 2); break; case 2: glFogi(GL_FOG_MODE, GL_EXP2); glFogf(GL_FOG_DENSITY, 2); break; } for (i = 0; i < 5; i++) { float x = i / 5.0; float w = 1.0 / 5.0; float z = zNear + (zFar - zNear) * i / 5.0; piglit_draw_rect_z(z, x, y, w, h); } } for (mode = 0; mode < 3; mode++) { float y = (mode + 0.5) / 3.0 * piglit_height; for (i = 0; i < 5; i++) { float x = (i + 0.5) / 5.0 * piglit_width; float z = zNear + (zFar - zNear) * i / 5.0; float f; float color[4]; switch (mode) { case 0: f = (zFar - z) / (zFar - zNear); break; case 1: f = expf(-(2.0 * z)); break; case 2: f = expf(-(2.0 * z) * (2.0 * z)); break; } if (f > 1.0) f = 1.0; if (f < 0.0) f = 0.0; color[0] = 1.0 - f; color[1] = 1.0 - f; color[2] = 1.0 - f; color[3] = 0.5; pass = pass & piglit_probe_pixel_rgba(x, y, color); } } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char**argv) { }