/* * Copyright (c) 2010 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file longprim.c * * Test primitive with many vertices. Just don't crash. * Brian Paul */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char *TestName = "longprim"; static const GLenum primTypes[] = { GL_POINTS, GL_LINES, GL_LINE_LOOP, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, GL_POLYGON }; static void draw(GLenum mode, GLuint numVerts) { GLuint i; glBegin(mode); for (i = 0; i < numVerts; i++) { float x = 0.025 * (rand() % 2000 - 1000); float y = 0.025 * (rand() % 2000 - 1000); glVertex2f(x, y); } glEnd(); } static void test_prims(void) { GLuint len, prim; for (len = 1000; len <= 1000 * 1000; len *= 10) { for (prim = 0; prim < ARRAY_SIZE(primTypes); prim++) { if (!piglit_automatic) printf("%s: %s %u vertices\n", TestName, piglit_get_prim_name(prim), len); glClear(GL_COLOR_BUFFER_BIT); draw(primTypes[prim], len); piglit_present_results(); } } } enum piglit_result piglit_display(void) { test_prims(); return PIGLIT_PASS; } void piglit_init(int argc, char**argv) { glOrtho(-100.0, 100.0, -100.0, 100.0, -1.0, 1.0); glShadeModel(GL_FLAT); }