/* * Copyright © 2009,2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file pbo-teximage-tiling.c * * Tests that using a PBO as the unpack buffer for glTexImage works correctly * when the stride is conveniently chosen to match what a tiled texture would * be on Intel. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; static float red[] = {1.0, 0.0, 0.0, 0.0}; static float green[] = {0.0, 1.0, 0.0, 0.0}; static float blue[] = {0.0, 0.0, 1.0, 0.0}; static float white[] = {1.0, 1.0, 1.0, 0.0}; uint32_t red_packed = 0x00ff0000; uint32_t green_packed = 0x0000ff00; uint32_t blue_packed = 0x000000ff; uint32_t white_packed = 0x00ffffff; uint32_t *pixels; GLuint pbo, tex; glClearColor(0.5, 0.5, 0.5, 0.0); glClear(GL_COLOR_BUFFER_BIT); glGenBuffersARB(1, &pbo); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, pbo); glBufferDataARB(GL_PIXEL_UNPACK_BUFFER, 128 * 2 * sizeof(uint32_t), NULL, GL_STREAM_DRAW_ARB); glPixelStorei(GL_UNPACK_ROW_LENGTH, 128); pixels = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY_ARB); pixels[0] = red_packed; pixels[1] = green_packed; pixels[128] = blue_packed; pixels[129] = white_packed; glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0); glDeleteBuffersARB(1, &pbo); glEnable(GL_TEXTURE_2D); glBegin(GL_TRIANGLE_FAN); glTexCoord2f(0.0, 0.0); glVertex2f(10, 10); glTexCoord2f(1.0, 0.0); glVertex2f(20, 10); glTexCoord2f(1.0, 1.0); glVertex2f(20, 20); glTexCoord2f(0.0, 1.0); glVertex2f(10, 20); glEnd(); glDeleteTextures(1, &tex); pass &= piglit_probe_pixel_rgb(12, 12, red); pass &= piglit_probe_pixel_rgb(18, 12, green); pass &= piglit_probe_pixel_rgb(12, 18, blue); pass &= piglit_probe_pixel_rgb(18, 18, white); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } static void reshape(int width, int height) { piglit_width = width; piglit_height = height; piglit_ortho_projection(width, height, GL_FALSE); } void piglit_init(int argc, char **argv) { reshape(piglit_width, piglit_height); piglit_require_extension("GL_ARB_pixel_buffer_object"); }