/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Ben Holmes */ /* * draws two triangles using different colors for each vert(1st-red, 2nd-green, * 3rd-blue). first tri drawn using glProvokingVertexEXT set to * GL_FIRST_VERTEX_CONVENTION_EXT. * Second tri using GL_LAST_VERTEX_CONVENTION_EXT. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 400; config.window_height = 300; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_provoking_vertex"); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glShadeModel(GL_FLAT); glClearColor(0.2, 0.2, 0.2, 1.0); } enum piglit_result piglit_display(void) { static const float red[3] = {0.9, 0.0, 0.0}; static const float blue[3] = {0.0, 0.0, 0.9}; static const float green[3] = {0.0, 1.0, 0.0}; GLboolean pass = GL_TRUE; glClear(GL_COLOR_BUFFER_BIT); glProvokingVertexEXT(GL_FIRST_VERTEX_CONVENTION_EXT); /* lower triangle: counter-clockwise */ glBegin(GL_TRIANGLES); glColor3fv(red); glVertex3i(125, 85, 0); glColor3fv(green); glVertex3i(175, 85, 0); glColor3fv(blue); glVertex3i(150, 110, 0); glEnd(); /* upper triangle: clockwise */ glBegin(GL_TRIANGLES); glColor3fv(red); glVertex3i(125, 165, 0); glColor3fv(blue); glVertex3i(150, 190, 0); glColor3fv(green); glVertex3i(175, 165, 0); glEnd(); glProvokingVertexEXT(GL_LAST_VERTEX_CONVENTION_EXT); /* lower triangle: counter-clockwise */ glBegin(GL_TRIANGLES); glColor3fv(red); glVertex3i(200, 85, 0); glColor3fv(green); glVertex3i(250, 85, 0); glColor3fv(blue); glVertex3i(225, 110, 0); glEnd(); /* upper triangle: clockwise */ glBegin(GL_TRIANGLES); glColor3fv(green); glVertex3i(250, 165, 0); glColor3fv(red); glVertex3i(200, 165, 0); glColor3fv(blue); glVertex3i(225, 190, 0); glEnd(); pass = pass && piglit_probe_pixel_rgb(150, 90, red); pass = pass && piglit_probe_pixel_rgb(150, 170, red); pass = pass && piglit_probe_pixel_rgb(225, 90, blue); pass = pass && piglit_probe_pixel_rgb(225, 170, blue); glFinish(); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }