/* * Copyright 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file tex-errors.c * * Checks to see if *Tex* functions throw the correct errors. This is not * exhaustive since some *Tex* errors are covered elsewhere. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 13; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { } enum piglit_result piglit_display(void) { bool pass = true; GLuint name; /* n is negative */ glGenTextures(-1, &name); pass &= piglit_check_gl_error(GL_INVALID_VALUE); glGenTextures(1, &name); /* Not a valid target */ glBindTexture(GL_INVALID_ENUM, name); pass &= piglit_check_gl_error(GL_INVALID_ENUM); glBindTexture(GL_TEXTURE_2D, name); glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 5); /* Wrong dimensionality. */ glBindTexture(GL_TEXTURE_1D, name); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* n is negative */ glDeleteTextures(-1, &name); pass &= piglit_check_gl_error(GL_INVALID_VALUE); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }