/* * Copyright (c) 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* * Test texture upload with scale and bias pixel transfer options * * Iago Toral Quiroga * Feb 13, 2015 */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static const GLfloat colors[4] = { 0.5, 0.25, 0.1, 0.5 }; static const GLfloat scale[4] = { 2.0, 3.0, 1.0, 1.0 }; static const GLfloat bias[4] = { -0.25, 0.0, 0.4, 0.0 }; static GLuint create_texture() { GLuint tex, size, i; GLfloat *image; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /* Upload texture color data and apply a bias and scale */ glPixelTransferf(GL_RED_SCALE, scale[0]); glPixelTransferf(GL_RED_BIAS, bias[0]); glPixelTransferf(GL_GREEN_SCALE, scale[1]); glPixelTransferf(GL_GREEN_BIAS, bias[1]); glPixelTransferf(GL_BLUE_SCALE, scale[2]); glPixelTransferf(GL_BLUE_BIAS, bias[2]); glPixelTransferf(GL_ALPHA_SCALE, scale[3]); glPixelTransferf(GL_ALPHA_BIAS, bias[3]); size = 64; image = malloc(size * size * 4 * sizeof(GLfloat)); for (i = 0; i < size * size; i++) { image[i*4+0] = colors[0]; image[i*4+1] = colors[1]; image[i*4+2] = colors[2]; image[i*4+3] = colors[3]; } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_FLOAT, image); /* Reset pixel transfer to defaults */ glPixelTransferf(GL_RED_SCALE, 1.0); glPixelTransferf(GL_RED_BIAS, 0.0); glPixelTransferf(GL_GREEN_SCALE, 1.0); glPixelTransferf(GL_GREEN_BIAS, 0.0); glPixelTransferf(GL_BLUE_SCALE, 1.0); glPixelTransferf(GL_BLUE_BIAS, 0.0); glPixelTransferf(GL_ALPHA_SCALE, 1.0); glPixelTransferf(GL_ALPHA_BIAS, 0.0); free(image); return tex; } enum piglit_result piglit_display(void) { GLuint tex; GLboolean pass; GLfloat expected[4]; int i; /* Create a texture and upload color data with scale and bias options */ glEnable(GL_TEXTURE_2D); tex = create_texture(); /* Render with our texture */ glClear(GL_COLOR_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, tex); piglit_draw_rect_tex(0, 0, piglit_width, piglit_height, 0.0, 0.0, 1.0, 1.0); /* Compute expected color result after applying scale and bias. * Read back pixels from the framebuffer and check that they have scale * and bias applied. */ for (i = 0; i < 4; i++) expected[i] = colors[i] * scale[i] + bias[i]; pass = piglit_probe_pixel_rgba(piglit_width/2, piglit_height/2, expected); glDeleteTextures(1, &tex); glDisable(GL_TEXTURE_2D); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glClearColor(0.0, 0.0, 0.0, 1.0); }