/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file user-clip.c * * \author Ian Romanick */ #include "piglit-util-gl.h" #define BOX_SIZE 32 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const GLfloat clear_color[4] = { 0.5, 0.5, 0.5, 1.0 }; enum piglit_result piglit_display(void) { static const GLfloat green[4] = { 0.0, 1.0, 0.0, 1.0 }; static const GLfloat red[4] = { 1.0, 0.0, 0.0, 1.0 }; enum piglit_result result = PIGLIT_PASS; glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glColor4fv(green); glVertex3f(-1.0, 1.0, 0.0); glColor4fv(red); glVertex3f( 2.0, 0.0, 1.0); glColor4fv(green); glVertex3f(-1.0, -1.0, 0.0); glEnd(); if (!piglit_probe_pixel_rgb(piglit_width - 2, piglit_height / 2, clear_color)) { result = PIGLIT_FAIL; } piglit_present_results(); return result; } void piglit_init(int argc, char **argv) { GLdouble clip_plane[4] = { 0.0, 0.0, -1.0, 0.5 }; (void) argc; (void) argv; glClearColor(clear_color[0], clear_color[1], clear_color[2], clear_color[3]); glClipPlane(GL_CLIP_PLANE0, clip_plane); glEnable(GL_CLIP_PLANE0); }