/* * Copyright (C) 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file vao-element-array-buffer.c * * A simple test case to test that GL_ELEMENT_ARRAY_BUFFER is part of vao * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLuint vao; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLfloat expected[4] = {1, 0, 0, 1}; glClear(GL_COLOR_BUFFER_BIT); glBindVertexArray(vao); glColor3f(1, 0, 0); glDrawElements(GL_QUADS, 4, GL_UNSIGNED_BYTE, NULL); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, expected); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint vbo; GLuint element; GLfloat vertices[] = { -1, -1, 0, 1, -1, 0, 1, 1, 0, -1, 1, 0, }; GLubyte indices[] = {0, 1, 2, 3}; piglit_require_gl_version(15); piglit_require_extension("GL_ARB_vertex_array_object"); glClearColor(0, 0, 0, 1); glGenBuffers(1, &vbo); glGenBuffers(1, &element); glGenVertexArrays(1, &vao); glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glVertexPointer(3, GL_FLOAT, 0, NULL); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glBindVertexArray(0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); }