/* * Copyright © 2012 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test mapping VBOs with GL_MAP_UNSYNCHRONIZED_BIT. * This could cause a driver crash if there's a bug in the driver. * * Based on a test program by Keith Whitwell, modified by Thomas Hellstrom. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define BUFFER_OFFSET(i) ((char *)NULL + (i)) static const struct { GLfloat pos[3]; GLubyte color[4]; } verts[] = { { { 1.0, -1.0, 0.0 }, { 0x00, 0x00, 0xff, 0x00 } }, { { 1.0, 1.0, 0.0 }, { 0x00, 0xff, 0x00, 0x00 } }, { { -1.0, 1.0, 0.0 }, { 0xff, 0x00, 0x00, 0x00 } }, { { -1.0, -1.0, 0.0 }, { 0xff, 0xff, 0xff, 0x00 } }, }; static const GLuint indices[] = { 0, 1, 2, 3 }; static const GLuint indices2[] = { 0, 2, 3 }; static GLuint arrayObj, elementObj; static const float red[4] = {1, 0, 0, 0}; static const float green[4] = {0, 1, 0, 0}; static const float blue[4] = {0, 0, 1, 0}; static const float white[4] = {1, 1, 1, 0}; void piglit_init(int arg, char *argv[]) { piglit_require_extension("GL_ARB_map_buffer_range"); glGenBuffersARB(1, &arrayObj); glGenBuffersARB(1, &elementObj); } enum piglit_result piglit_display(void) { int vstride = sizeof(verts[0]); int voffset1 = 0; int voffset2 = sizeof(verts); int coffset1 = 3 * sizeof(float); int coffset2 = voffset2 + coffset1; bool pass = true; void *verts_map; void *elems_map; glViewport(0, 0, piglit_width, piglit_height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -0.1, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); /* Create empty vertex, index buffers. The vertex buffer is large * enough to store two of the vertex arrays defined above. */ glBindBufferARB(GL_ARRAY_BUFFER_ARB, arrayObj); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); glBufferDataARB(GL_ARRAY_BUFFER_ARB, 2 * sizeof(verts), NULL, GL_STATIC_DRAW_ARB); glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), NULL, GL_STATIC_DRAW_ARB); /* Map first half of vertex buffer */ verts_map = glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); elems_map = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); memcpy(verts_map, verts, sizeof(verts)); memcpy(elems_map, indices, sizeof(indices)); glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); /* Draw first triangle: upper-right half of window */ glVertexPointer(3, GL_FLOAT, vstride, BUFFER_OFFSET(voffset1)); glColorPointer(4, GL_UNSIGNED_BYTE, vstride, BUFFER_OFFSET(coffset1)); glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL); /* Map second half of vertex buffer */ verts_map = glMapBufferRange(GL_ARRAY_BUFFER_ARB, sizeof(verts), sizeof(verts), GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT); elems_map = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); memcpy(verts_map, verts, sizeof(verts)); memcpy(elems_map, indices2, sizeof(indices2)); glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); /* Draw second triangle: lower-left half of window */ glVertexPointer(3, GL_FLOAT, vstride, BUFFER_OFFSET(voffset2)); glColorPointer(4, GL_UNSIGNED_BYTE, vstride, BUFFER_OFFSET(coffset2)); glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL); /* check corner colors */ pass = piglit_probe_pixel_rgb(0, 0, white) && pass; pass = piglit_probe_pixel_rgb(piglit_width-1, 0, blue) && pass; pass = piglit_probe_pixel_rgb(piglit_width-1, piglit_height-1, green) && pass; pass = piglit_probe_pixel_rgb(0, piglit_height-1, red) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }