/* * Copyright © 2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Author: * Eleni Maria Stea */ /* The purpose of this test is to validate the viewport clamping * when the Y is flipped (0 on top). It can be used to reproduce this bug: * https://bugs.freedesktop.org/show_bug.cgi?id=108999 * and test the fix: https://patchwork.freedesktop.org/series/53830/ */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN PIGLIT_STRIP_ARG("-fbo"); config.supports_gl_compat_version = 30; config.window_width = 800; config.window_height = 600; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static int piglit_error; static unsigned int vao, vbo; static unsigned int sdrprog; static const float varr[] = { -1, -1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 }; static const char *vsdr_src = "attribute vec4 vertex;\n" "void main()\n" "{\n" "gl_Position = vertex;\n" "}\n"; static const char *fsdr_src = "void main()\n" "{\n" "gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" "}\n"; void piglit_init(int argc, char **argv) { int status; glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof varr, varr, GL_STATIC_DRAW); glGenVertexArrays(1, &vao); glBindVertexArray(vao); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); sdrprog = piglit_build_simple_program_unlinked(vsdr_src, fsdr_src); glBindAttribLocation(sdrprog, 0, "vertex"); glLinkProgram(sdrprog); glGetProgramiv(sdrprog, GL_LINK_STATUS, &status); if (!status) { fprintf(stderr, "failed to link program\n"); piglit_error = 1; return; } glUseProgram(sdrprog); if (glGetError() != GL_NO_ERROR) piglit_error = 1; } enum piglit_result piglit_display(void) { if (piglit_error) return PIGLIT_FAIL; glBindVertexArray(vao); glViewport(2, 602, 262, 296); glDrawArrays(GL_TRIANGLES, 0, 6); glViewport(0, 0, 800, 600); glDrawArrays(GL_TRIANGLES, 0, 6); glBindVertexArray(0); if (glGetError() != GL_NO_ERROR) return PIGLIT_FAIL; piglit_swap_buffers(); return PIGLIT_PASS; }