/* * Copyright © 2012 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test that texture memory is initialized to a constant color and not * stale data that may show old contents of VRAM. * * To pass this test an OpenGL implementation should initialize the * contents of the new buffer to some fixed value (like all zeros). * But since that's not spec'd by OpenGL, we only return WARN instead of * FAIL if that's not the case. * * Brian Paul * June 2012 */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 512; config.window_height = 512; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLfloat firstPixel[4]; bool pass = true; /* init color buffer to red */ glClearColor(1, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); piglit_draw_rect_tex(0, 0, piglit_width, piglit_height, 0.0, 0.0, 1.0, 1.0); /* The whole image should be same color */ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, firstPixel); pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, firstPixel); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_WARN; } void piglit_init(int argc, char **argv) { GLsizei width = 1024, height = 1024; GLuint tex; /* Create texture image with pixels=NULL (undefined) */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); }