link_libraries( piglitutil_${piglit_target_api} ) piglit_add_executable (built-in-constants_${piglit_target_api} built-in-constants.c parser_utils.c) piglit_add_executable (glsl-bug-110796 glsl-bug-110796.c) piglit_add_executable(shader_runner_${piglit_target_api} shader_runner.c parser_utils.c) # vim: ft=cmake: