/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file fp-abs-02.c * Validate the absolute value operand modifier in GL_NV_fragment_program_option * * \author Ian Romanick */ #include "piglit-util-gl.h" #define TEST_ROWS 1 #define TEST_COLS 3 #define BOX_SIZE 32 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = (((BOX_SIZE+1)*TEST_COLS)+1); config.window_height = (((BOX_SIZE+1)*TEST_ROWS)+1); config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char cos_shader_source[] = "!!ARBfp1.0\n" "OPTION NV_fragment_program;\n" "ATTRIB input0 = fragment.texcoord[0];\n" "ATTRIB input1 = fragment.texcoord[1];\n" "TEMP R0, R1, R2;\n" "\n" "MOV R2, {0.0, 0.0, 0.0, 1.0};\n" "\n" "# Assume that input1.x is 1.0. COS(PI) is -1. This means\n" "# that R2.y should end up with -1.0.\n" "MUL R0, input1.x, 3.14159265358979323846;\n" "COS R0, R0.x;\n" "DP4 R2.y, R0, 0.25;\n" "\n" "MOV result.color, |R2|;\n" "END\n" ; static const char sne_shader_source[] = "!!ARBfp1.0\n" "OPTION NV_fragment_program;\n" "ATTRIB input0 = fragment.texcoord[0];\n" "ATTRIB input1 = fragment.texcoord[1];\n" "TEMP R0, R1, R2;\n" "\n" "MOV R2, {0.0, 1.0, 0.0, 1.0};\n" "\n" "# By convention, all components of input0 are < 0.0, and\n" "# input0 = -input1.\n" "# The dot-product compacts the four components into a single\n" "# component. R2.x should be 0.0.\n" "ADD R0, -input1, |input0|;\n" "SNE R1, R0, 0.0;\n" "DP4 R2.x, R1, 1.0;\n" "\n" "# If R2.x is not 0.0 as it should be, set R2.y != 1.0\n" "DP3 R1, R2.xxxx, 1.0;\n" "SUB R2.y, R2, R1;\n" "\n" "MOV result.color, R2;\n" "END\n" ; static const char addc_shader_source[] = "!!ARBfp1.0\n" "OPTION NV_fragment_program;\n" "ATTRIB input0 = fragment.texcoord[0];\n" "ATTRIB input1 = fragment.texcoord[1];\n" "TEMP R0, R1, R2;\n" "\n" "MOV R2, {0.0, 1.0, 0.0, 1.0};\n" "\n" "# By convention, all components of input0 are < 0.0, and\n" "# input0 = -input1.\n" "# The dot-product compacts the four components into a single\n" "# component. R2.x should be 0.0.\n" "ADDC R0, -input1, |input0|;\n" "MOV R1 (NE), 1.0;\n" "DP4 R2.x, R1, 1.0;\n" "\n" "# If R2.x is not 0.0 as it should be, set R2.y != 1.0\n" "DP3 R1, R2.xxxx, 1.0;\n" "SUB R2.y, R2, R1;\n" "\n" "MOV result.color, R2;\n" "END\n" ; static const char vert_shader_source[] = "!!ARBvp1.0\n" "ATTRIB iPos = vertex.position;\n" "OUTPUT oPos = result.position;\n" "PARAM mvp[4] = { state.matrix.mvp };\n" "DP4 oPos.x, mvp[0], iPos;\n" "DP4 oPos.y, mvp[1], iPos;\n" "DP4 oPos.z, mvp[2], iPos;\n" "DP4 oPos.w, mvp[3], iPos;\n" "MOV result.texcoord[0], -vertex.color;\n" "MOV result.texcoord[1], vertex.color;\n" "END" ; /** * \name Handles to fragment programs. */ /*@{*/ static GLint progs[TEST_COLS]; static GLint vert_prog; /*@}*/ enum piglit_result piglit_display(void) { static const GLfloat color[4] = { 0.0, 1.0, 0.0, 0.0 }; enum piglit_result result = PIGLIT_PASS; unsigned i; glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_FRAGMENT_PROGRAM_ARB); glEnable(GL_VERTEX_PROGRAM_ARB); glColor4f(1.0, 0.6, 0.3, 0.1); glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vert_prog); for (i = 0; i < ARRAY_SIZE(progs); i++) { const int x = 1 + (i * (BOX_SIZE + 1)); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, progs[i]); piglit_draw_rect(x, 1, BOX_SIZE, BOX_SIZE); if (!piglit_probe_pixel_rgb(x + (BOX_SIZE / 2), 1 + (BOX_SIZE / 2), color)) { result = PIGLIT_FAIL; } } piglit_present_results(); return result; } void piglit_init(int argc, char **argv) { (void) argc; (void) argv; piglit_require_vertex_program(); piglit_require_fragment_program(); piglit_require_extension("GL_NV_fragment_program_option"); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); progs[0] = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, cos_shader_source); progs[1] = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, sne_shader_source); progs[2] = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, addc_shader_source); vert_prog = piglit_compile_program(GL_VERTEX_PROGRAM_ARB, vert_shader_source); glClearColor(0.5, 0.5, 0.5, 1.0); }