/* * Copyright © 2009 Intel Corporation * Copyright © 2010 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file fp-formats.c * Test fragment programs sampling from different texture formats. * (currently just alpha-only textures) */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END /** * Modulate the primary color with the alpha channel of the texture */ static const char alpha_source[] = "!!ARBfp1.0\n" "TEMP texel0;\n" "TEX texel0,fragment.texcoord[0],texture[0],2D;\n" "MOV result.color, texel0.abgr;\n" "END" ; static GLint progs[1]; static GLuint textures[1]; enum piglit_result piglit_display(void) { enum piglit_result result = PIGLIT_PASS; const GLfloat expected[4] = { 0.5, 0.0, 0.0, 0.0 }; glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, progs[0]); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_FRAGMENT_PROGRAM_ARB); piglit_draw_rect(0, 0, piglit_width, piglit_height); if (!piglit_probe_pixel_rgb(piglit_width / 2, piglit_height / 2, expected)) result = PIGLIT_FAIL; piglit_present_results(); return result; } void piglit_init(int argc, char **argv) { const GLfloat alpha_data[] = { 0.5 }; (void) argc; (void) argv; piglit_require_fragment_program(); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); progs[0] = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, alpha_source); glGenTextures(1, textures); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 1, 1, 0, GL_ALPHA, GL_FLOAT, alpha_data); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glClearColor(1.0, 1.0, 1.0, 1.0); }