/* * Copyright © 2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file glsl-bug-110796.c * @author Lionel Landwerlin * * Reproduction for a compiler bug. */ #include #include "piglit-util-egl.h" #include "piglit-util-gl.h" static const char *vert_shader_text = "#version 320 es\n" "void main() \n" "{ \n" " gl_Position = vec4(0.0); \n" "} \n"; static void check_error(int line) { GLenum e = glGetError(); if (e) printf("GL Error 0x%x at line %d\n", e, line); } int main(int argc, char **argv) { EGLint major, minor; EGLDisplay dpy; EGLContext ctx1, ctx2; EGLint attr[] = { EGL_CONTEXT_MAJOR_VERSION_KHR, 3, EGL_CONTEXT_MINOR_VERSION_KHR, 2, EGL_NONE }; GLuint program; bool ok; char frag_shader_text1[256]; char frag_shader_text2[386]; srand(time(NULL)); snprintf(frag_shader_text1, sizeof(frag_shader_text1), "#version 320 es\n" "uniform sampler2D s2D;\n" "const ivec2 offset = ivec2(-%i, 7);\n" "out mediump vec4 color;\n" "\n" "void main() \n" "{ \n" " color = vec4(1.0) - textureGatherOffset(s2D, vec2(0), offset); \n" "} \n", rand() % 10000); snprintf(frag_shader_text2, sizeof(frag_shader_text2), "#version 320 es\n" "uniform sampler2D s2D;\n" "const ivec2[] offsets = ivec2[](\n" " ivec2(-%i, 7),\n" " ivec2(-%i, 2),\n" " ivec2(-%i, 3),\n" " ivec2(-%i, 4)\n" ");\n" "out mediump vec4 color;\n" "\n" "void main() \n" "{ \n" " color = vec4(1.0) - textureGatherOffsets(s2D, vec2(0), offsets);\n" "} \n", rand() % 10000, rand() % 10000, rand() % 10000, rand() % 10000); dpy = piglit_egl_get_default_display(EGL_NONE); ok = eglInitialize(dpy, &major, &minor); if (!ok) { piglit_report_result(PIGLIT_FAIL); } ctx1 = eglCreateContext(dpy, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attr); if (!ctx1) { fprintf(stderr, "glsl-bug-110796: create contexts failed\n"); piglit_report_result(PIGLIT_FAIL); } dpy = piglit_egl_get_default_display(EGL_NONE); /* * Bind first context, make some shaders, draw something. */ eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, ctx1); piglit_dispatch_default_init(PIGLIT_DISPATCH_GL); program = piglit_build_simple_program(vert_shader_text, frag_shader_text1); check_error(__LINE__); if (!program) { piglit_report_result(PIGLIT_FAIL); } glLinkProgram(program); glUseProgram(program); check_error(__LINE__); eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(dpy, ctx1); ctx2 = eglCreateContext(dpy, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attr); if (!ctx2) { fprintf(stderr, "glsl-bug-110796: create contexts failed\n"); piglit_report_result(PIGLIT_FAIL); } eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, ctx2); piglit_dispatch_default_init(PIGLIT_DISPATCH_GL); program = piglit_build_simple_program(vert_shader_text, frag_shader_text2); check_error(__LINE__); if (!program) { piglit_report_result(PIGLIT_FAIL); } glLinkProgram(program); glUseProgram(program); check_error(__LINE__); eglDestroyContext(dpy, ctx2); eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); piglit_report_result(PIGLIT_PASS); return 0; }