/* * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Alex Corscadden * Vinson Lee */ /* * Test an empty GLSL vertex shader without a fragment shader. The program * may not link, but if it does, should not trigger a driver crash. * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 250; config.window_height = 250; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char *vs_source = "void main() {}"; enum piglit_result piglit_display(void) { GLint vs; GLint prog; GLint linked; int i; for (i = 0; i < 32; i++) { vs = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vs, 1, &vs_source, NULL); glCompileShader(vs); prog = glCreateProgram(); glAttachShader(prog, vs); glLinkProgram(prog); glGetProgramiv(prog, GL_LINK_STATUS, &linked); if (linked) { glUseProgram(prog); } glFlush(); glDeleteProgram(prog); glDeleteShader(vs); } return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { piglit_require_gl_version(20); }