/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file glsl-fs-sampler-numbering.c * * Tests that drivers correctly use the sampler uniform's value to * look up which gl texture unit is being used. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static int sampler_location; static GLint prog; static const float white[4] = {1, 1, 1, 1}; static const float black[4] = {0, 0, 0, 0}; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; /* result = 2 ^ args1 + args2 */ int x1 = piglit_width / 4; int x2 = piglit_width * 3 / 4; int y1 = piglit_height / 4; int y2 = piglit_height * 3 / 4; piglit_draw_rect_tex(0, 0, piglit_width, piglit_height, 0, 0, 1, 1); pass &= piglit_probe_pixel_rgb(x1, y1, black); pass &= piglit_probe_pixel_rgb(x2, y1, white); pass &= piglit_probe_pixel_rgb(x1, y2, white); pass &= piglit_probe_pixel_rgb(x2, y2, black); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint vs, fs; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); piglit_require_gl_version(20); vs = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-tex-mvp.vert"); fs = piglit_compile_shader(GL_FRAGMENT_SHADER, "shaders/glsl-tex.frag"); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); sampler_location = glGetUniformLocation(prog, "sampler"); glUniform1i(sampler_location, 1); glActiveTexture(GL_TEXTURE1); piglit_checkerboard_texture(0, 0, 2, 2, 1, 1, black, white); glEnable(GL_TEXTURE_2D); }