/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file glsl-fs-textureenvcolor-statechange.c * * Tests that changing just gl_TextureEnvColor[] is reflected in * program execution. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; static const float green[] = {0.0, 1.0, 0.0, 0.0}; static const float blue[] = {0.0, 0.0, 1.0, 0.0}; glClearColor(1.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, green); piglit_draw_rect(-1, -1, 1, 2); glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, blue); piglit_draw_rect(0, -1, 1, 2); pass &= piglit_probe_rect_rgba(0, 0, piglit_width / 2, piglit_height, green); pass &= piglit_probe_rect_rgba(piglit_width / 2, 0, piglit_width / 2, piglit_height, blue); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint vs, fs, prog; const char *fs_source = "void main()\n" "{\n" " gl_FragColor = gl_TextureEnvColor[0];\n" "}\n"; piglit_require_gl_version(20); vs = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-mvp.vert"); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); }