/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file glsl-vs-sqrt-zero.c * * Tests that sqrt(0.0) in the VS produces 0.0. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static GLint prog; enum piglit_result piglit_display(void) { /* unreached */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLboolean pass = GL_TRUE; GLint vs, fs, len; char *name; GLsizei size; GLenum type; piglit_require_gl_version(20); vs = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-getactiveuniform-array-size.vert"); fs = piglit_compile_shader(GL_FRAGMENT_SHADER, "shaders/glsl-color.frag"); prog = piglit_link_simple_program(vs, fs); glGetProgramiv(prog, GL_ACTIVE_UNIFORM_MAX_LENGTH, &len); name = malloc(len + 20); glGetActiveUniform(prog, 0, len + 20, &len, &size, &type, name); /* From page 81 (page 89 of the PDF) of the OpenGL 2.1 specification: * * If one or more elements of an array are active, * GetActiveUniform will return the name of the array in * name, subject to the restrictions listed above. The * type of the array is returned in type. The size * parameter contains the highest array element index * used, plus one. */ if (size != 25) { printf("Unexpected active uniform size " "(saw %d, expected %d)\n", size, 25); pass = GL_FALSE; } if (pass) piglit_report_result(PIGLIT_PASS); else piglit_report_result(PIGLIT_FAIL); }