/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file glsl-getactiveuniform-count.c * * Tests that glGetActiveUniform() has the uniform's string length correctly * reflected in GL_ACTIVE_UNIFORM_MAX_LENGTH and the *length outvalue. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static GLint prog; enum piglit_result piglit_display(void) { /* unreached */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLboolean pass = GL_TRUE; GLint vs, fs, len, ret_len; GLenum type; char *name; GLsizei size; /* OpenGL ES 3.0 and OpenGL 4.2 require that the "[0]" be appended to * the name. Earlier versions of the spec are ambiguous. Accept * either name. */ const size_t scalar_length = strlen("color"); const size_t array_length = strlen("color[0]"); piglit_require_gl_version(20); vs = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-getactiveuniform-length.vert"); fs = piglit_compile_shader(GL_FRAGMENT_SHADER, "shaders/glsl-color.frag"); prog = piglit_link_simple_program(vs, fs); /* From page 261 (page 275 of the PDF) of the OpenGL 2.1 specification: * * If pname is ACTIVE UNIFORM MAX LENGTH, the length of * the longest active uniform name, including a null * terminator, is returned. */ glGetProgramiv(prog, GL_ACTIVE_UNIFORM_MAX_LENGTH, &len); if (len != (scalar_length + 1) && len != (array_length + 1)) { printf("Unexpected max active uniform length " "(saw %d, expected %lu or %lu)\n", len, (unsigned long) scalar_length, (unsigned long) array_length); pass = GL_FALSE; } /* From page 80 (page 88 of the PDF) of the OpenGL 2.1 specification: * * The actual number of characters written into name, * excluding the null terminator, is returned in length. */ name = malloc(len); glGetActiveUniform(prog, 0, len + 20, &ret_len, &size, &type, name); if (ret_len != scalar_length && ret_len != array_length) { printf("Unexpected active uniform length " "(saw %d, expected %lu or %lu) for \"%s\"\n", ret_len, (unsigned long) scalar_length, (unsigned long) array_length, name); pass = GL_FALSE; } if (pass) piglit_report_result(PIGLIT_PASS); else piglit_report_result(PIGLIT_FAIL); }