/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file glsl-link-initializer-03.c * Test linking a single shader into two programs. * * Each of the 3 shaders involved in this test have a global variable called * \c global_variable. Two of the shaders have (differing) initializers for * this variable, and the other lacks an initalizer. The test verifies that * the shader lacking an initializer can successfully be linked with each of * the shaders that have initalizers. * * \author Ian Romanick */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint vert[3]; GLint prog_a; GLint prog_b; GLint prog_c; GLint prog_d; piglit_require_gl_version(20); vert[0] = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-link-initializer-01a.vert"); vert[1] = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-link-initializer-01b.vert"); vert[2] = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-link-initializer-01c.vert"); prog_a = piglit_link_simple_program(vert[0], vert[1]); prog_b = piglit_link_simple_program(vert[1], vert[0]); prog_c = piglit_link_simple_program(vert[0], vert[2]); prog_d = piglit_link_simple_program(vert[2], vert[0]); /* piglit_link_simple_program() returns 0 on link failure. So * verify that there was no link failure by simply checking * that two programs were returned. */ piglit_report_result((prog_a && prog_b && prog_c && prog_d) ? PIGLIT_PASS : PIGLIT_FAIL); }