/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file glsl-max-varyings.c * * Tests whether each varying can be used at all numbers of varyings up to * GL_MAX_VARYING_FLOATS / 4. */ #include "piglit-util-gl.h" #define MAX_VARYING 256 /* 2x2 rectangles with 2 pixels of pad. Deal with up to 256 varyings. */ PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = (2+MAX_VARYING*4); config.window_height = (2+MAX_VARYING*4); config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static bool exceed_limits = false; static int max_varyings; /* Generate a VS that writes to num_varyings vec4s, and put * interesting data in data_varying with 0.0 everywhere else. */ static GLint get_vs(int num_varyings, int data_varying) { GLuint shader; unsigned i; char *code = malloc(4096); char temp[2048]; code[0] = 0; for (i = 0; i < num_varyings; i++) { sprintf(temp, "varying vec4 v%d;\n", i); strcat(code, temp); } sprintf(temp, "attribute vec4 vertex;\n" "attribute vec4 green;\n" "attribute vec4 red;\n" "void main()\n" "{\n" " gl_Position = (gl_ModelViewProjectionMatrix * \n" " vertex);\n" ); strcat(code, temp); for (i = 0; i < num_varyings; i++) { if (i == data_varying) sprintf(temp, " v%d = green;\n", i); else sprintf(temp, " v%d = red;\n", i); strcat(code, temp); } sprintf(temp, "}\n" ); strcat(code, temp); shader = piglit_compile_shader_text(GL_VERTEX_SHADER, code); /* printf("%s\n", code); */ free(code); return shader; } /* Generate a FS that does operations on num_varyings, yet makes only * data_varying contribute to the output. * * We could make a single FS per num_varyings that did this by using a * uniform for data_varying and some multiplication by comparisons * (see glsl-routing for an example), but since we're linking a new * shader each time anyway, this produces a simpler FS to read and * verify. */ static GLint get_fs(int num_varyings, int data_varying) { GLuint shader; unsigned i; char *code = malloc(8192); char temp[2048]; code[0] = 0; for (i = 0; i < num_varyings; i++) { sprintf(temp, "varying vec4 v%d;\n", i); strcat(code, temp); } sprintf(temp, "uniform float zero;\n" "uniform float one;\n" "void main()\n" "{\n" " vec4 val = vec4(0.0);\n" ); strcat(code, temp); for (i = 0; i < num_varyings; i++) { if (i == data_varying) sprintf(temp, " val += one * v%d;\n", i); else sprintf(temp, " val += zero * v%d;\n", i); strcat(code, temp); } sprintf(temp, " gl_FragColor = val;\n" "}\n" ); strcat(code, temp); /* printf("%s\n", code); */ shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, code); free(code); return shader; } static int coord_from_index(int index) { return 2 + 4 * index; } static bool draw(int num_varyings) { int data_varying; float vertex[4][4] = { {0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0, 1.0} }; float green[4][4] = { {0.0, 1.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0} }; float red[4][4] = { {1.0, 0.0, 0.0, 0.0}, {1.0, 0.0, 0.0, 0.0}, {1.0, 0.0, 0.0, 0.0}, {1.0, 0.0, 0.0, 0.0} }; glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), vertex); glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), green); glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), red); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); for (data_varying = 0; data_varying < num_varyings; data_varying++) { GLuint prog, vs, fs; GLint loc; float x, y; vs = get_vs(num_varyings, data_varying); fs = get_fs(num_varyings, data_varying); prog = glCreateProgram(); glAttachShader(prog, vs); glAttachShader(prog, fs); glBindAttribLocation(prog, 0, "vertex"); glBindAttribLocation(prog, 1, "green"); glBindAttribLocation(prog, 2, "red"); glLinkProgram(prog); if (!piglit_link_check_status_quiet(prog)) { if (num_varyings > max_varyings) { printf("Failed to link with %d out of %d " "varyings used\n", num_varyings, max_varyings); return false; } else { piglit_report_result(PIGLIT_FAIL); } } glUseProgram(prog); loc = glGetUniformLocation(prog, "zero"); if (loc != -1) /* not used for num_varyings == 1 */ glUniform1f(loc, 0.0); loc = glGetUniformLocation(prog, "one"); assert(loc != -1); /* should always be used */ glUniform1f(loc, 1.0); x = coord_from_index(data_varying); y = coord_from_index(num_varyings - 1); vertex[0][0] = x; vertex[0][1] = y; vertex[1][0] = x + 2; vertex[1][1] = y; vertex[2][0] = x; vertex[2][1] = y + 2; vertex[3][0] = x + 2; vertex[3][1] = y + 2; glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDeleteShader(vs); glDeleteShader(fs); glDeleteProgram(prog); } return true; } enum piglit_result piglit_display(void) { GLint max_components; int test_varyings, row, col; GLboolean pass = GL_TRUE, warned = GL_FALSE; bool drew[MAX_VARYING]; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glGetIntegerv(GL_MAX_VARYING_FLOATS, &max_components); max_varyings = max_components / 4; printf("GL_MAX_VARYING_FLOATS = %i\n", max_components); test_varyings = max_varyings; if (exceed_limits) test_varyings++; if (test_varyings > MAX_VARYING) { printf("test not designed to handle >%d varying vec4s.\n" "(implementation reports %d components)\n", MAX_VARYING, max_varyings); test_varyings = MAX_VARYING; warned = GL_TRUE; } glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); for (row = 0; row < test_varyings; row++) { drew[row] = draw(row + 1); } for (row = 0; row < test_varyings; row++) { if (!drew[row]) continue; for (col = 0; col <= row; col++) { GLboolean ok; float green[3] = {0.0, 1.0, 0.0}; ok = piglit_probe_rect_rgb(coord_from_index(col), coord_from_index(row), 2, 2, green); if (!ok) { printf(" Failure with %d vec4 varyings used " "in varying index %d\n", row + 1, col); pass = GL_FALSE; break; } } } piglit_present_results(); if (!pass) return PIGLIT_FAIL; if (warned) return PIGLIT_WARN; else return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { int i; piglit_require_gl_version(20); for (i = 0; i < argc; i++) { if (strcmp(argv[i], "--exceed-limits") == 0) exceed_limits = true; } printf("Vertical axis: Increasing numbers of varyings.\n"); printf("Horizontal axis: Which of the varyings contains the color.\n"); }