/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /** * \file glsl-max-vertex-attrib.c * Test setting vertex attrib value of GL_MAX_VERTEX_ATTRIBS attrib * * Queries the value for GL_MAX_VERTEX_ATTRIBS and uses that as index * to set a value. GL specification states that GL_INVALID_VALUE should * occur if index >= GL_MAX_VERTEX_ATTRIBS. * * \author Sun Yi * \author Tapani Pälli */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 250; config.window_height = 250; config.window_visual = PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static int test = 0; #define CHECK_GL_INVALID_VALUE \ if (glGetError() != GL_INVALID_VALUE) return PIGLIT_FAIL; \ else printf("glsl-max-vertex-attrib test %d passed\n", ++test); static const char *vShaderString = "attribute float pos;\n" "void main()\n" "{\n" " gl_Position = vec4(pos, 0.0, 0.0, 1.0);\n" "}\n"; static const char *fShaderString = "void main()\n" "{\n" " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; enum piglit_result piglit_display(void) { GLvoid *datap; GLint intv[] = { 1, 1, 1, 1 }; GLfloat floatv[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat quad[] = { -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0 }; GLsizei length; GLint size; GLenum type; GLchar buffer[64]; GLuint program; int maxAttribCount; /* --- valid program needed for some of the functions --- */ program = piglit_build_simple_program(vShaderString, fShaderString); piglit_check_gl_error(GL_NO_ERROR); glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribCount); /* --- tests begin here --- */ glVertexAttrib1f(maxAttribCount, floatv[0]); CHECK_GL_INVALID_VALUE; glVertexAttrib2f(maxAttribCount, floatv[0], floatv[1]); CHECK_GL_INVALID_VALUE; glVertexAttrib3f(maxAttribCount, floatv[0], floatv[1], floatv[2]); CHECK_GL_INVALID_VALUE; glVertexAttrib4f(maxAttribCount, floatv[0], floatv[1], floatv[2], floatv[3]); CHECK_GL_INVALID_VALUE; glVertexAttrib1fv(maxAttribCount, floatv); CHECK_GL_INVALID_VALUE; glVertexAttrib2fv(maxAttribCount, floatv); CHECK_GL_INVALID_VALUE; glVertexAttrib3fv(maxAttribCount, floatv); CHECK_GL_INVALID_VALUE; glVertexAttrib4fv(maxAttribCount, floatv); CHECK_GL_INVALID_VALUE; glVertexAttribPointer(maxAttribCount, 2, GL_FLOAT, GL_FALSE, 0, quad); CHECK_GL_INVALID_VALUE; glBindAttribLocation(program, maxAttribCount, "pos"); CHECK_GL_INVALID_VALUE; glEnableVertexAttribArray(maxAttribCount); CHECK_GL_INVALID_VALUE; glDisableVertexAttribArray(maxAttribCount); CHECK_GL_INVALID_VALUE; glGetVertexAttribfv(maxAttribCount, GL_CURRENT_VERTEX_ATTRIB, floatv); CHECK_GL_INVALID_VALUE; glGetVertexAttribiv(maxAttribCount, GL_CURRENT_VERTEX_ATTRIB, intv); CHECK_GL_INVALID_VALUE; glGetVertexAttribPointerv(maxAttribCount, GL_VERTEX_ATTRIB_ARRAY_POINTER, &datap); CHECK_GL_INVALID_VALUE; glGetActiveAttrib(program, maxAttribCount, 64, &length, &size, &type, buffer); CHECK_GL_INVALID_VALUE; return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { piglit_require_gl_version(20); }