/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file glsl-unused-varying.c * * Tests that a vertex/fragment program combination with a varying that's * unused gets the right varying contents for the one that is used. * * This reveals a bug in the 965 brw_wm_glsl.c code. Note that the * conditional in the fragment shader is required to trigger brw_wm_glsl.c. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static int do_red_location; static int red_location; static int green_location; static GLint prog; enum piglit_result piglit_display(void) { static const float red[] = {1.0, 0.0, 0.0, 0.0}; static const float green[] = {0.0, 1.0, 0.0, 0.0}; GLboolean pass = GL_TRUE; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); glUniform4fv(red_location, 1, red); glUniform4fv(green_location, 1, green); glUniform1i(do_red_location, 1); piglit_draw_rect(10, 10, 10, 10); glUniform1i(do_red_location, 0); piglit_draw_rect(10, 30, 10, 10); pass &= piglit_probe_pixel_rgb(15, 15, red); pass &= piglit_probe_pixel_rgb(15, 35, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint vs, fs; piglit_require_gl_version(20); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); vs = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-unused-varying.vert"); fs = piglit_compile_shader(GL_FRAGMENT_SHADER, "shaders/glsl-unused-varying.frag"); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); red_location = glGetUniformLocation(prog, "red"); green_location = glGetUniformLocation(prog, "green"); do_red_location = glGetUniformLocation(prog, "do_red"); }