/* * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file glsl-vs-int-attrib.c * * Tests that we can set an integer vertex attribute to a value that * looks like a signalling NaN if it were interpreted as a float. If * an implementation passes this through a floating point variable it * might incorrectly get corrupted to a quiet NaN. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END /* This value looks like a signalling NaN if it were interpreted as a * float */ #define TEST_VALUE 0x7f817f81 #define STR(x) #x #define STRINGIFY(x) STR(x) static const char vertex_source[] = "#version 130\n" "\n" "attribute vec4 piglit_vertex;\n" "attribute uint a_value;\n" "\n" "void\n" "main()\n" "{\n" " if (a_value == " STRINGIFY(TEST_VALUE) "u)\n" " gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);\n" " else\n" " gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);\n" " gl_Position = piglit_vertex;\n" "}\n"; static const float green[] = { 0.0f, 1.0f, 0.0f }; static bool run_test(void) { GLuint prog; GLint attrib; bool pass; prog = piglit_build_simple_program(vertex_source, NULL /* fs_source */); glUseProgram(prog); attrib = glGetAttribLocation(prog, "a_value"); glVertexAttribI1ui(attrib, TEST_VALUE); piglit_draw_rect(-1, -1, 2, 2); pass = piglit_probe_pixel_rgb(0, 0, green); glUseProgram(0); glDeleteProgram(prog); return pass; } void piglit_init(int argc, char **argv) { bool pass; /* We need to be able to call glVertexAttribI1ui */ if (piglit_get_gl_version() < 30 && !piglit_is_extension_supported("GL_EXT_gpu_shader4")) { printf("OpenGL 3.0 or GL_EXT_gpu_shader4 is required.\n"); piglit_report_result(PIGLIT_SKIP); } piglit_require_GLSL_version(130); pass = run_test(); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* unused */ return PIGLIT_FAIL; }